Korten12 said:
When someone says a game has good atmosphere like games like Demon's souls and HL2, I always wondered what makes a good atmosphere in a game? I play demon's souls and its atmosphere I believe is good but I dont really know make makes it good, is it art style, music, graphics combination of them all or something else.
Depends on the game, and what atmosphere is trying to be evoked.
I had another thread about the use of annoying characters to create atmosphere, so I can tie it in.
For me, I never forget I'm playing a game, so atmosphere is being given the emotional experience of the characters.
Sharing in their triumphs and failures, their joys and sadness and annoyance. I can't become immersed in the sense of "I forget I'm playing a game", but I can be immersed in the sense of seeing the characters as legitimate beings in their own right. Music helps, but can be a distraction at times. Lighting (and artistry in general) if done subtly can help reinforce things, but the biggest thing for me is the characters.
If I can relate to the characters, and see the people I'm watching (whether it's a first-person or third-person game) as being sympathetic and "real", I can get into their heads, and care about them. The game can create an emotional atmosphere. I can be scared for the character's safety, I can be angry at their enemies, ect.