Augmented Reality and LARPing: Will We Ever Get A Holodeck?

BobisOnlyBob

is Only Bob
Nov 29, 2007
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I've been harping on about this for the longest time, but the article's right: AR is more important than VR, and LARP is the ideal platform to test it against. To the people further up the thread discussing "how do you simulate walking", it's dead easy: YOU WALK. An AR system is about taking a real-world setup (ie. a room, a field, etc.) and 're-skinning it'. The camera system and motion sensor system would be built into the game device.

The plastic collapsible table you set up? Now it looks like an oak table from a tavern. The beanbags used to physically represent spells? Appear to be a flaming ball. You physically act, and anyone looking at this scenario "unaugmented" sees a bunch of people running around in silly costumes, perhaps tagged with small digital sensors, and wearing glasses/headsets/contacts. Anyone wearing the augments sees a fantasy world appropriate to the scenario they're sharing with everyone else in the game.

Now, a system like this isn't perfect - you still feel a beanbag when you get hit with a fireball, you still have to wear some kind of headgear and system, and there's gonna be errors, glitches, and problems, but it's an interesting step forward. Perhaps, eventually, we'll have total sensory immersion... that's when it'll get equally interesting and alarming.
 

Darth_Dude

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Jul 11, 2008
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Paksenarrion said:
The closest thing we've got right now is Minecraft.

I wish I had the time and the money to play Minecraft.
I know I sound a bit arrogant, but it's like $10?
 

SmugFrog

Ribbit
Sep 4, 2008
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The moving floor idea? Already been done!

CyberWalk is an omni-directional platform; essentially, a giant treadmill that adjusts its speed and direction to allow for unlimited exploration of a virtual space.
http://www.gizmodo.com.au/2010/05/cyberwalk-virtual-reality-treadmill-this-is-the-holodeck/
http://boingboing.net/2010/04/29/cyberwalk-a-giant-om.html

This one too, but it doesn't seem as good:
As the user walks in a chosen direction, the floor tile maintains the position of the person in space while measuring out the distance walked. This distance can be fed into a virtual reality simulation, giving the user a realistic sense of moving through a virtual space.
http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=203

It can easily be done - the problem is just projecting the environment and taking vertical distances into account.
 

Paksenarrion

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Mar 13, 2009
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Darth_Dude said:
Paksenarrion said:
The closest thing we've got right now is Minecraft.

I wish I had the time and the money to play Minecraft.
I know I sound a bit arrogant, but it's like $10?
Woah, really? Damn. Now all I need is the time.