Avast ye mateys, Sea of Thieves should have stayed in Davy Jones' Locker for a little longer.

Samtemdo8_v1legacy

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First Man o War: Cosair now this?

Now I worry for Skull and Bones or Pirate/Privateer themed games in general.

And poor Rareware, appeently they failed to recapture the magic of thier olden days.
 

Silentpony_v1legacy

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Oh no, one of those deliberately buggy LULZ SO RANDOM Twitch streamer bait games turns out to be kinda boring, buggy, and not a lot of fun to play if you're not streaming to thousands of people.

Who would have guessed?
 

FakeSympathy

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Honestly, I feel like this is No Man's Sky of XB1.

So much essential contents are missing, like No Man's Sky.
The quests are boring and repetitive, like No Man's Sky
The Current "endgame" current is boring, like No Man's Sky
The Customization for your ship and your character is limited, like No Man's Sky.

I also feel the fact that Rare decided to make this game multiplayer-heavy was a stupid decision. Not everyone has time to sit down with their buddies or would prefer to play by themselves. Why not give the option to hire some AI crews for your ship? The game's only saving grace is its art-like graphics. The sea can look amazing from time to time. Until Rare release post-launch content at regular intervals, I would stick with AC4: Black Flag if I wanted to play a pirate game
 

bluegate

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Meanwhile at Square Enix they can't stop laughing because people didn't catch on to them releasing an early access game named Final Fantasy XV.
 

Arnoxthe1

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My guess is Microsoft is desperate for exclusives so they kicked this game out too early.
 

fix-the-spade

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And poor Rareware, appeently they failed to recapture the magic of thier olden days.
Rare hasn't really been Rare since about 2001 anyway.

Conker's Bad Fur Day was the last 'old school' Rare game, Starfox Adventures was the result of the Stamper brothers falling out with Shigeru Miyamoto (or if their side of the story is to be believed, Miyamoto having it in for them because Rare games so often outdid Nintendo games), then the half the studio left during the Microsoft buyout.

It's not really a surprise that they didn't have the old magic in this game. Even less surprising when Microsoft's exclusives haven't exactly been magical in general this generation.

Sea Of Thieves in beta played like the tutorial for a really good pirate game. It's a huge shame that the beta actually showed 90% of the game, one of those titles that could have really done with an excuse plot like Ghost Recon: Wildlands and The Division have. The story doesn't have to be deep and meaningful, it just needs to be there to frame the various scenarios you and your buddies are about to play through.

Also, the 24 player cap is terrible. I'm guessing it's because of a lack of processing power on Xbone but it's still terrible. MAG could handle 128 players in 2010, it wasn't perfect as a game, but it showed that consoles can handle high players counts just fine so this gen has no excuse.
 

Myria

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sgy0003 said:
Honestly, I feel like this is No Man's Sky of XB1.
I keep seeing this, but honestly I don't think it's very fair.

No Man's Sky was a disaster in large part because of grandiose promises, bragged about features that were nowhere to be found, and gameplay videos that presented something far better than the game that was delivered.

Whatever one cares to say about Sea of Thieves, it is pretty much exactly what we were told and shown it would be.

I also feel the fact that Rare decided to make this game multiplayer-heavy was a stupid decision.
I don't think the game being primarily multi-player is as much an issue as making the multi-player revolve primarily around consequence-free PvP. It's like Rare looked at all of The Division's problems and said "Hey, let's do that!".

Which I suppose isn't fair to The Division as leveling in The Division was actually pretty fun, it wasn't until you hit endgame that you found yourself with a choice between an empty PvE wasteland or a pointless PvP gankville. While I haven't had a ton of time to play Sea of Thieves, so far it seems like a beautiful world devoid of even enough content to bother with trying to PvE in between ganking or getting ganked.

I'll never understand why so many companies -- not to mention a particularly vocal group of gamers -- thinks that making a game a PvP shooting gallery with a ruleset that invariably favors the sociopathic counts as "emergent content".
 

Dirty Hipsters

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Myria said:
I'll never understand why so many companies thinks that making a game a PvP shooting gallery with a ruleset that invariably favors the sociopathic counts as "emergent content".
Because it's content without them actually having to make content.
 

FakeSympathy

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Myria said:
sgy0003 said:
Honestly, I feel like this is No Man's Sky of XB1.
I keep seeing this, but honestly I don't think it's very fair.

No Man's Sky was a disaster in large part because of grandiose promises, bragged about features that were nowhere to be found, and gameplay videos that presented something far better than the game that was delivered.
Okay, Maybe I was being unfair by comparing this to NMS. But it still doesn't excuse the fact that the contents are bare bones. And they still have the balls to charge $60. If this was $30 early access, I wouldn't be complaining
 

jademunky

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They are charging $80 CAD for this? No way to upgrade your ship or yourself beyond cosmetic, no grand storyline, no content really besides raiding other ships (for more cargo that does nothing) & digging for treasure in the same...... maybe 12 tiny islands.

Oh also evidently chicken-catching, nevermind then. That thar chicken-based economy is obviously what the devs need all those dollars for.
 

jademunky

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Myria said:
I'll never understand why so many companies -- not to mention a particularly vocal group of gamers -- thinks that making a game a PvP shooting gallery with a ruleset that invariably favors the sociopathic counts as "emergent content".
Well, it's like this: I would rather people who liked that kinda thing had something like this, Rust and, to an extent, Dark Souls where the dicking with other people is intentionally built into the game itself. As opposed to, say, them migrating to something more cooperative to scratch that griefing itch.
 

Samtemdo8_v1legacy

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jademunky said:
They are charging $80 CAD for this? No way to upgrade your ship or yourself beyond cosmetic, no grand storyline, no content really besides raiding other ships (for more cargo that does nothing) & digging for treasure in the same...... maybe 12 tiny islands.

Oh also evidently chicken-catching, nevermind then. That thar chicken-based economy is obviously what the devs need all those dollars for.
This is starting to make me appreciate Man o War Corsair however....if only a little:

 

Neurotic Void Melody

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Amazing, how long has it been since their last title? How long have they been working on this? With no other projects? How can this be so barren? Have Microsoft pruned their staff down to a malnourished skeleton crew jolted with a cattleprod every 5 minutes to stop them slipping into a diabetic coma? Microsoft needs to either let them go or let them die, it's rather sad to see them desperately wear the skin of other people's success to try and fool consumers' trust
 

Yoshi178

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hanselthecaretaker said:
The first clue was that it was an XBOne Microsoft exclusive. Rare must really miss Nintendo by now.
You do realise that the majority if not all of the talent that was working at Rare during the N64 era have already left the company right?
 

RobertEHouse

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Yoshi178 said:
hanselthecaretaker said:
The first clue was that it was an XBOne Microsoft exclusive. Rare must really miss Nintendo by now.
You do realise that the majority if not all of the talent that was working at Rare during the N64 era have already left the company right?
Should also mention that Rare is owned by Microsoft as part of its old game studios.
 

Samtemdo8_v1legacy

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Yoshi178 said:
hanselthecaretaker said:
The first clue was that it was an XBOne Microsoft exclusive. Rare must really miss Nintendo by now.
You do realise that the majority if not all of the talent that was working at Rare during the N64 era have already left the company right?
It was more a figure of speech than literal.
 

laggyteabag

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As someone who tends to play games by myself, I never really followed the hype for this game, and I am so glad that this was the case.

The game looked cool from the outset, sure, but the big sticking point had always been "Yeah, but what do you do though?", which was exactly the same question that I had for No Man's Sky.

It just seems that this was just a game for YouTubers and Twitch Streamers, but never had enough content to keep an actual player around for longer than a few hours.

Its just a shame, though. Games like this arent going to save the Xbox One.