Thenardier's Boarding School For The Extraordinarily Normal:
An excellent year round learning institute of great age, well suited to prepare any bright inquisitive individual for University or productive work. And you are one of the lucky students to be here.
But nobody is lucky forever.
And now you are in trouble.
Fortunately Mr. Gregor, Professor of Applied Mysticism, is not without his warped sense of fair play. He has decided to let you chose your own punishment from a few options.
1. A fifteen page paper on Mictlan, due first thing Monday. (today is Friday)
2. Serve a full weeks worth of double detention.
3. Personally travel to the inner depths of the underworld.
Well the choice seems obvious when layed out like that...
Now fortunately the nearest entrance to the underworld is just a few miles north at the base of Mount Orem. Let's see; you'll probably need a clean change of cloths, a sandwich or two, some rope, your cell phone, a flashlight. Oh! You definitely can't forget your divining stones, and maybe you should ask to borrow Frank's lazer gun. Do you think it will be cold? Perhaps you should bring a jacket...
An excellent year round learning institute of great age, well suited to prepare any bright inquisitive individual for University or productive work. And you are one of the lucky students to be here.
But nobody is lucky forever.
And now you are in trouble.
Fortunately Mr. Gregor, Professor of Applied Mysticism, is not without his warped sense of fair play. He has decided to let you chose your own punishment from a few options.
1. A fifteen page paper on Mictlan, due first thing Monday. (today is Friday)
2. Serve a full weeks worth of double detention.
3. Personally travel to the inner depths of the underworld.
Well the choice seems obvious when layed out like that...
Now fortunately the nearest entrance to the underworld is just a few miles north at the base of Mount Orem. Let's see; you'll probably need a clean change of cloths, a sandwich or two, some rope, your cell phone, a flashlight. Oh! You definitely can't forget your divining stones, and maybe you should ask to borrow Frank's lazer gun. Do you think it will be cold? Perhaps you should bring a jacket...
So I have finally bit the bullet and decided to have a go at GMing my own RP. Now the initial post may seem limited, but my intention was to leave maximum flexibility for you, the players, to invent.
However feel free to ask questions, post comments, or give suggestions; and I will do everything in my power to provide answers. (though they may not be the ones you want
)
Rules: The obvious. Warnings may be given, but mercy will not.
1. No Godmoding. Unless given explicit permision by the owner; do not post any action of a character not your own. Doing something to others without allowing them to respond is also not allowed.
2. No attacking users. Arguments between characters are fine, but do not allow any insults to extend to the players writing the character.
3. No Sex. Relationships are fine between characters, and a small amount of PDA will be tolerated, but anything too heavy should occur 'off screen'.
Guidelines: Not punishable, but good to keep in mind.
1. Be nice. Working together with other players tends to produce a better experience for everyone involved. Remeber to communicate with other players and myself whenever you think it's a good idea.
2. Give substantial posts. Every post doesn't have to include a whole manifesto, but posts of only one or two lines can be hard for other players to work with. (three is pushing it)
3. Exercise good literacy. Checking your posts for incorrect spelling or punctuation is always appreciated by your fellow players.
4. Have fun. Above all else.
However feel free to ask questions, post comments, or give suggestions; and I will do everything in my power to provide answers. (though they may not be the ones you want
Rules: The obvious. Warnings may be given, but mercy will not.
1. No Godmoding. Unless given explicit permision by the owner; do not post any action of a character not your own. Doing something to others without allowing them to respond is also not allowed.
2. No attacking users. Arguments between characters are fine, but do not allow any insults to extend to the players writing the character.
3. No Sex. Relationships are fine between characters, and a small amount of PDA will be tolerated, but anything too heavy should occur 'off screen'.
Guidelines: Not punishable, but good to keep in mind.
1. Be nice. Working together with other players tends to produce a better experience for everyone involved. Remeber to communicate with other players and myself whenever you think it's a good idea.
2. Give substantial posts. Every post doesn't have to include a whole manifesto, but posts of only one or two lines can be hard for other players to work with. (three is pushing it)
3. Exercise good literacy. Checking your posts for incorrect spelling or punctuation is always appreciated by your fellow players.
4. Have fun. Above all else.
Name: Full given name. May include nicknames if you want.
Gender: Thenardier's is split almost even between male and female.
Year: A measure of how long you have been at Thenardier's and what level of education you are going through. Also serves as a barometer of age. On occasion a student is placed in a year inappropriate for their age, but this is very uncommon. Thenardier's is a traditional four year school and the years are as follows:
Freshman: The first year of education at Thenardier's. Most students enter after advancing from the 8th grade of a middle school. An amount of this year is devoted to settling in the school. Usually 14 to 15 years old.
Sophomore: Second year. Sophomores tend to spend a great deal of effort on general education and expand their extracurricular activities. Mostly 15 to 16 year-olds.
Junior: The third year of education and fist upperclassman year. All Juniors decide on their educational focus and begin more specific studies. Juniors are also expected to look after freshman. Usually 16 to 17 years old.
Senior: The final year of education. Seniors are often in the final stages of preparing for collage or work. Regardless, most students graduate after a year of senior studies. Often seniors are 17 or 18 years old.
Educational Focus: Junior and senior students are expected to have chosen one of the school's focuses to enhance their education. Thenardier's prides itself on it broad curriculum of specializations. Those few unable to decide focus on Advanced Worldly Utility Skills until they find a focus matching their interests.
Extracurricular Activities: Totally optional. I swear.
Appearance: Describe as much or as little as you like about your characters appearance. Pictures are an option as part of, or the entire entry.
This is not a school observed trip, so students don't have to wear their school uniform, but every student is provided with several. The uniform includes light blue button down shirts, black slacks, a dark blue blazer, and a black tie (which can be replaced by a tie of the student's choosing). The blazer is marked with the school initials (T's B.S.) emblazoned on the left chest.
Personality: A quick look at the psyche of this student.
Bio: A quick history of the character. Keep in mind that Thenardier's Boarding School For The Extraordinarily Normal is a private school of moderate cost. However, scholarships are available.
Indiscretion: What did you get caught doing that landed you on this trip? Mr. Gregor is usually pretty lavish with punishments and has been in a particularly bad mood lately, so it might not take much. A few options of many: Curfew violation, chewing gum in class, skipping class, possession of an illicit item, dress code violation, entering a restricted area, talking back, sleeping in class, failure to turn in work on time, and many more.
Items: It's assumed that every character has access to the common things that a student needs for everyday life: book-bags, pens and paper, candy bars and so on. This entry should be reserved for things above and beyond the normal possessions. It could be a device of the character's creation or something of particular personal value. Also, only something the character will take with them should be put here. Be creative.
Gender: Thenardier's is split almost even between male and female.
Year: A measure of how long you have been at Thenardier's and what level of education you are going through. Also serves as a barometer of age. On occasion a student is placed in a year inappropriate for their age, but this is very uncommon. Thenardier's is a traditional four year school and the years are as follows:
Freshman: The first year of education at Thenardier's. Most students enter after advancing from the 8th grade of a middle school. An amount of this year is devoted to settling in the school. Usually 14 to 15 years old.
Sophomore: Second year. Sophomores tend to spend a great deal of effort on general education and expand their extracurricular activities. Mostly 15 to 16 year-olds.
Junior: The third year of education and fist upperclassman year. All Juniors decide on their educational focus and begin more specific studies. Juniors are also expected to look after freshman. Usually 16 to 17 years old.
Senior: The final year of education. Seniors are often in the final stages of preparing for collage or work. Regardless, most students graduate after a year of senior studies. Often seniors are 17 or 18 years old.
Educational Focus: Junior and senior students are expected to have chosen one of the school's focuses to enhance their education. Thenardier's prides itself on it broad curriculum of specializations. Those few unable to decide focus on Advanced Worldly Utility Skills until they find a focus matching their interests.
Extracurricular Activities: Totally optional. I swear.
Appearance: Describe as much or as little as you like about your characters appearance. Pictures are an option as part of, or the entire entry.
This is not a school observed trip, so students don't have to wear their school uniform, but every student is provided with several. The uniform includes light blue button down shirts, black slacks, a dark blue blazer, and a black tie (which can be replaced by a tie of the student's choosing). The blazer is marked with the school initials (T's B.S.) emblazoned on the left chest.
Personality: A quick look at the psyche of this student.
Bio: A quick history of the character. Keep in mind that Thenardier's Boarding School For The Extraordinarily Normal is a private school of moderate cost. However, scholarships are available.
Indiscretion: What did you get caught doing that landed you on this trip? Mr. Gregor is usually pretty lavish with punishments and has been in a particularly bad mood lately, so it might not take much. A few options of many: Curfew violation, chewing gum in class, skipping class, possession of an illicit item, dress code violation, entering a restricted area, talking back, sleeping in class, failure to turn in work on time, and many more.
Items: It's assumed that every character has access to the common things that a student needs for everyday life: book-bags, pens and paper, candy bars and so on. This entry should be reserved for things above and beyond the normal possessions. It could be a device of the character's creation or something of particular personal value. Also, only something the character will take with them should be put here. Be creative.
Name: Rodger Michal Kent, "Rod"
Gender: Male
Year: Junior
Educational Focus: Quantum Thermodynamics
Extracurricular Activities: Photography club, South Garden care squad, Psychics equal rights club
Appearance: Rodger is a slightly thin individual with brown, often tousled, hair. He has light blue eyes and a somewhat rounded face. Rodger has a rather light complexion but has a very impressive collection of freckles. Though he does have glasses he almost always wears contact lenses.
Personality: Rodger is friendly with most people though he can be a bit absentminded. He tends to daydream with almost no provocation whatsoever. For a person who tends to forget others so often and get lost in his own head, he is quite well grounded and is actually a very practical person.
Tends to be an extreme minimalist in both aesthetics and words. This has also bled pretty strongly into his work and design. Rodger enjoys flowers quite a lot.
Bio: Rodger is actually the son of Thenardier's P.E. teacher and anatomy teacher, Leonidas Kent. His mother died in childbirth. Raised by his single father, Rodger always wanted to follow in his father's footsteps and be a big strong boy. However, despite his best efforts he tended to fail at sports and in general had serious issues with most physical things.
Despite the support of his father, Rodger became quite depressed. It was only later, when Rodger blew up the physics lab three times in as many weeks, were his other talents in advanced engine design discovered.
Indiscretion: Curfew violation. Rodger got dared to sneak out of the dorm at night and try an meet up with a girl he had a crush on. Unfortunately he got caught.
Items: A jet-backpack. For quite a while now Rodger has been testing and refining the design of this multifunctional jet-pack. Unfortunately, even with it's stubbly flight wings it lacks control surfaces, so it's more useful for long jumps and sudden bursts of speed then actual extended flight. Also, the power cell and jets take up space, so it can't actually hold as much as a normal backpack.
Gender: Male
Year: Junior
Educational Focus: Quantum Thermodynamics
Extracurricular Activities: Photography club, South Garden care squad, Psychics equal rights club
Appearance: Rodger is a slightly thin individual with brown, often tousled, hair. He has light blue eyes and a somewhat rounded face. Rodger has a rather light complexion but has a very impressive collection of freckles. Though he does have glasses he almost always wears contact lenses.
Personality: Rodger is friendly with most people though he can be a bit absentminded. He tends to daydream with almost no provocation whatsoever. For a person who tends to forget others so often and get lost in his own head, he is quite well grounded and is actually a very practical person.
Tends to be an extreme minimalist in both aesthetics and words. This has also bled pretty strongly into his work and design. Rodger enjoys flowers quite a lot.
Bio: Rodger is actually the son of Thenardier's P.E. teacher and anatomy teacher, Leonidas Kent. His mother died in childbirth. Raised by his single father, Rodger always wanted to follow in his father's footsteps and be a big strong boy. However, despite his best efforts he tended to fail at sports and in general had serious issues with most physical things.
Despite the support of his father, Rodger became quite depressed. It was only later, when Rodger blew up the physics lab three times in as many weeks, were his other talents in advanced engine design discovered.
Indiscretion: Curfew violation. Rodger got dared to sneak out of the dorm at night and try an meet up with a girl he had a crush on. Unfortunately he got caught.
Items: A jet-backpack. For quite a while now Rodger has been testing and refining the design of this multifunctional jet-pack. Unfortunately, even with it's stubbly flight wings it lacks control surfaces, so it's more useful for long jumps and sudden bursts of speed then actual extended flight. Also, the power cell and jets take up space, so it can't actually hold as much as a normal backpack.