I completely agree. And a lot of the really good GvG cards are commons and rares. The legendaries (besides, like, Mal'ganis) weren't particularly stellar. Blackrock mountain as an expansion also wasn't that great for the most part. Thaurissan is amazing, and the dragon cards are nice for people who want to try a dragon-themed deck, but it's not that essential. I would recommend that if people are going to drop any money, they buy Naxxaramus. Sludge Belcher, Haunted Creeper, Voidcaller and Mad Scientist are so good, and Loatheb and Kel'Thuzaad are legitimately cool legends.Unspoken_Request said:If you were competitive in G&G, I am sure you can still win plenty of games now (even without getting new cards).
Expansions since G&G did not add that many great cards and the meta has not change all that much (beside patron warrior). Aggressive decks still trump controls (unfortunately). Face hunter is still a plague.
Since most aggressive cards came from G&G anyway (and previously from Naxx), you should not be too much out of depth. You just need to adapt a bit.
I am morally against it, but anyone can make a face hunter deck to win its share of games. Mech mage and Zoolock are also still easy to build and works rather consistently.
For the most part though, yeah, you can still make a fairly mean deck purely out of cards from Classic and GvG. Mostly the commons, and then maybe you craft a rare or two to fill in. Mech mage is pretty dang scary, and zoolock can be good (although, the warlock legends are a lot more essential to the class, since most of the actual class cards tend to be so bad).
I'm going to disagree with you about hunters though. In the age of Secretdin, all hunters get a free pass. Face-Hunters, I'm talking to you guys right now. You are no longer the scummiest deck in the meta. Go face all day and live in shame no longer O: