We played games with friends in the SAME HOUSE. We bought little adapters to add more and more controllers to a single system, single game.
Why is it that now that our TV's are bigger than ever, the only local co-op we get nowadays is sports and flailing motion controls all over the place?
Halo: Reach has 4 player local, but only in certain game modes, and firefight is not one of them. Gears of War? 2 players. The last truly good 4+ player local co-op game I've tried was the Marvel Ultimate Alliance series and a special nod to Castle Crashers.
So my question to you escapists, is why? Is it the developers trying to squeeze more sales by requiring each user to have their own copy? Is it the designers who want us to look at their beautiful environments? Is it too complicated to code local multiplayer co-op anymore? Is the Wii to blame?
Why is it that now that our TV's are bigger than ever, the only local co-op we get nowadays is sports and flailing motion controls all over the place?
Halo: Reach has 4 player local, but only in certain game modes, and firefight is not one of them. Gears of War? 2 players. The last truly good 4+ player local co-op game I've tried was the Marvel Ultimate Alliance series and a special nod to Castle Crashers.
So my question to you escapists, is why? Is it the developers trying to squeeze more sales by requiring each user to have their own copy? Is it the designers who want us to look at their beautiful environments? Is it too complicated to code local multiplayer co-op anymore? Is the Wii to blame?