I can already hear the cries of 'this topic has been done before!', but let me just say what I have to say and then I want to hear some opinions.
So I'm curious. After watching the latest ZP (Halo Reach) I had a flashback when Yhatzee brought up the topic of the multi-player and its place in reviews. So here's the question I guess:
Should a game be able to stand up on its Single Player alone?
My personal opinion is well... it depends. I find it unfair that Single Player (only) games are compared to games with Multiplayer capabilities. So when it comes to reviewing them, I have the preference that Single Player and Multiplayer sections should be reviewed separately. Am I alone in thinking this is a pretty fair way of doing things?
Games like Team Fortress 2 sells itself on the multiplayer well enough, so why do Infinity Ward and Activision just forgo the pretence and sell the next Call of Duty as a multiplayer experience. The campaigns are half arsed and how much time do you really spend on them compared to the multiplayer (has anyone seriously ever bought a Call of Duty game for the campaign since 3?).
Meanwhile every game is getting a multiplayer bolt on (how did Versus mode on Resident Evil 5 hold up?). Does every game really need multiplayer? Does inFamous, God of War, Assassins Creed, The Elder Scrolls, Fallout, Batman: Arkham City need multiplayer? I can bet that two or three of those titles will get multiplayer modes tacked on (multi-player, not co-op).
To sum up, I think that yes. If a game is being sold with a campaign, then it should be able to stand up on its own. How many sales would Call of Duty 4 have if it didn't have multiplayer?
So I'm curious. After watching the latest ZP (Halo Reach) I had a flashback when Yhatzee brought up the topic of the multi-player and its place in reviews. So here's the question I guess:
Should a game be able to stand up on its Single Player alone?
My personal opinion is well... it depends. I find it unfair that Single Player (only) games are compared to games with Multiplayer capabilities. So when it comes to reviewing them, I have the preference that Single Player and Multiplayer sections should be reviewed separately. Am I alone in thinking this is a pretty fair way of doing things?
Games like Team Fortress 2 sells itself on the multiplayer well enough, so why do Infinity Ward and Activision just forgo the pretence and sell the next Call of Duty as a multiplayer experience. The campaigns are half arsed and how much time do you really spend on them compared to the multiplayer (has anyone seriously ever bought a Call of Duty game for the campaign since 3?).
Meanwhile every game is getting a multiplayer bolt on (how did Versus mode on Resident Evil 5 hold up?). Does every game really need multiplayer? Does inFamous, God of War, Assassins Creed, The Elder Scrolls, Fallout, Batman: Arkham City need multiplayer? I can bet that two or three of those titles will get multiplayer modes tacked on (multi-player, not co-op).
To sum up, I think that yes. If a game is being sold with a campaign, then it should be able to stand up on its own. How many sales would Call of Duty 4 have if it didn't have multiplayer?