Duke Nukem 3D?mirror said:One more- first person swimming. Has it EVER been executed well??
You know, just because you "can" save anywhere doesn't mean the game requires you to "cheat" with saves.Halo Fanboy said:So true. Save anywhere has even retroactively sabatoged good old games. Its like credit feeding in a run and gun, it takes all the fun out of it.Onyx Oblivion said:[HEADING=2]"Save Anywhere."[/HEADING]
Some people challenge themselves to beat games without saved games, or without anything but auto-save from the start of a level, or whatever. Nothing is requiring a player to "abuse" it. It just encourages people who get frustrated with repetition to not have to do half the level again when they die.
(Also, I could be a little biased since I have like 300 Fallout 3 saves, but I also play Roguelikes (without savescumming, mind you) where when you die, you start the entire game over.)
That said, to get on topic my least favorite element of a game is distracting visuals. I know this sounds weird, but if a game has visuals designed to be aggravating or obstructing, I have no reason to not turn the graphics down. For example, BFBC2 has a ridiculous amount of dust/smoke clouds impeding view, and I guess that's sort of the point, but it's just sorta frustrating.
Bloom can look great in, say, Mirror's Edge, but as soon as I'm trying to actually shoot something, it gets annoying. The opposite is even worse, like if a game is too dark or textures are similar and sloppy, or the environment is just very "busy" like in UT3, making it difficult to tell the actors from the scenery...
I'm not the kind of person who needs to play Quake Live with Picmip on, but some things like smoke coming out of guns or extensive shadows that people can hide in or something just don't work well for me in a multi-player "competitive" experience.
(That said, I think it's wonderful for single-player survival horror and the like, and atmosphere, etc.)
TL;DR: I turn graphics down to do better at games where smoke would make me aim worse.