Red Dead Redmption. THIS POST WILL HAVE MAJOR SPOILERS.
It wasn't a bad game, but it certainly wasn't even close to the quality of GTA.
Like having a story that splits in two directions (the Mexican army vs. Rebels) but making you play both sides in what I assume is a shit attempt at giving John some characterization. I could see them betraying me coming from a mile away, they were all complete douches from the start. All the characters come off as complete asses (except Bonnie and John's wife, but Bonnie is a spinster with the mind of a teenage girl the last time you see her and John's wife hams it up at the end when John dies). Luisa comes across as manipulative, she starts the waterworks whenever John's around but acts tough the rest of the time. John is an utter dumbass who's constantly saying things he'll never do ('I just want to find Bill and save my wife, none of this is my business.' and then he proceeds to help the Marshall anyway. Or he comes to the end of his quest and then for the first time says something like 'I don't want to do this. Give me my wife.' after like 15 hours of doing everything he's told). Then there's the only male character with any potential and it's all squandered away by poor writing and an ending that's begging for a choice, Jack. He literally at one point says something like 'Don't show me. You'll just leave again if you do.' when John suggest showing him how to shoot. Seriously? Am I the only person who can recognize how horribly written that statement is? The idea behind it is sound, but it's so heavy handed that it loses any potential it could have had . Then at the end, Jack is completely different from what I saw as a teen. Instead of taking the high road for his father, like I thought he would, he shoots in revenge (I know this is particularly subjective, but I formed an opinion of Jack based on what I was given in game and I didn't see him change that much, maybe if they had shown him growing up I could have conceived it, but the sheer difference was bothersome). If either he didn't kill the man or if the player was given the choice to either shoot or not, that scene would have been more powerful and impactful. I could really go on and on. >>
Then there's the glaringly obvious issues. Like forcing you to think quickly on who to shoot in certain random events when police, innocents, and gang members looks remarkably similar (especially hat wise). Or a control scheme that I never got used to (poorly designed horse controls from my perspective, the button for stopping was a bad decision and I didn't once remember which button to press when I needed to stop on the first go). Or how about shooting a wild beast NEAR a side quest important character causing me to either fail that side quest or be forced to start it over after they respawned after running away. Or side quests that could have been solved easily with violence, but instead simply failed when violence was used.
Quotes are paraphrased, not direct quotes.
There. I finally got to rant about this game fully. There's probably more, but that's all I've got right now.