Playing penumbra acquired in the recent Steam halloween sale something struck me about the melee(someting which i'm sure poeple have noticed), it was horrible, ineffective and unintuitive.
But it led me to thinking on something that appears in a great deal of my favorite games; horrible game mechanics. The melee in penumbra made me feel all the more weak and helpless and resort heavily on running and hiding because the combat made the player character poor at defending them selves.
Similarly the poor maps and navigation systems in Fallout3 made one feel all the more lost and insignificant and in condemned shooting was awkward and restricting, emphasising melee and bringing a more visceral and frantic survivalist experience.
so i wonder, are things like this done on purpose?
and if so does anyone think it was a good idea and a concept dev's should play with more often?
But it led me to thinking on something that appears in a great deal of my favorite games; horrible game mechanics. The melee in penumbra made me feel all the more weak and helpless and resort heavily on running and hiding because the combat made the player character poor at defending them selves.
Similarly the poor maps and navigation systems in Fallout3 made one feel all the more lost and insignificant and in condemned shooting was awkward and restricting, emphasising melee and bringing a more visceral and frantic survivalist experience.
so i wonder, are things like this done on purpose?
and if so does anyone think it was a good idea and a concept dev's should play with more often?