Major/Minor is awful. It's a visual novel, and I absolutely refuse to call it a game, because there is even less player agency than the most basic Newgrounds dating sim. YET, the premise is rock-solid, with a few teases of it being halfway-decent throughout.
For context: Early on in this novel, the PC is told they were given some measure of godly power to help you in your quest to save a world which is parallel to Earth; the character who says that then states, "I know you have many questions, but we only have time for an answer to one.
Immediately after that little speech, the game shouts out "IT WOULD BE GREAT TO SAVE NOW, AND MAKE USE OF THE MULTIPLE SAVE SLOTS."
At this point, you might draw the same conclusion that I did. This game is going to have a meta aspect to it, whereby the information gleaned from the PLAYER'S perspective is greater than the PC's perspective, turning the overarching story into a complex web of narrative threads which have a be carefully maneuvered; after all, if the PC accidentally reveals information too soon, it could end up being either useless or utterly disastrous in that moment.
And you and I would be wrong. All of that comes to nothing.
YET
The kernel of a phenomenal idea is there, waiting for someone far more ingenious to come along, scoop it up, and carry that whit of information into an actually good game.