Bad Sections In Good Games

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cojo965

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Jul 28, 2012
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We gamers have seen at least one of these, a game that has been kick ass so far then WHAM! a bit that is so shit that it almost kills the game for you. It's late where I am so I'll make mine quick, the Tomb of Giants from Dark Souls. Now give me yours.
 

Terminate421

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Jul 21, 2010
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The Ending to Mass Effect 3.

Totally obvious.

Okay, something more obscure? I wasn't entirely a fan of the Escort part at the end of Bioshock 1.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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cojo965 said:
Tomb of Giants from Dark Souls.
Honestly, once I had the Skull Lantern (which I made sure to get before I actually delved into the Tomb), I actually didn't mind it nearly as much as the damn Anor Londo Silver Knights. Aside from how creepy it was, the Giant Skeletons and Skeleton Dogs weren't really difficult to kill as long as I knew I wasn't right on a cliff edge. I can see why it would piss off other people though.

OT: Taris from KotOR and Peragus from KotOR II. I love those games, but goddamn if the opening zones aren't some of the worst things I've ever seen before.

Also, The Fade in Dragon Age: Origins and The Library in the first Halo. Long, tedious, and wear out their welcome long before you're through with them.
 

AJax_21

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May 6, 2011
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The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.

It's not gameplay related but the Collector's trap in ME2 makes my head hurt out of its sheer stupidity.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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The 'Cortana' level in Halo 3, it wasn't really 'bad' so much as it was just frustrating because of how ridiculously difficult it was on the higher difficulties than all the other levels. Still ended up completing it on Legendary but I would groan whenever a friend asked me to help them complete it.

The 2d shooter sections in Shadows of the Damned as well as the 'big boner' turret sections put me off ever completing the game, I can appreciate that they wanted to break up the gameplay a little to make it more interesting but those sections were just annoying as hell.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Terminate421 said:
The Ending to Mass Effect 3.

Totally obvious.
.
its not exactly a game section though.....

Mako sections in ME1

and I'm suprised no ones mentioned the fade.....
 

IronSuplex

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Apr 13, 2012
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Lets see...
The original fable, the saving your mum part. Always stop there and make a new game or eff off.
Jet Force Gemini, the awfull backtracking part near the end, so boring its deadly.
Wind Waker, collecting the Triforce shards. A miserable stain on a near perfect game.
There's loads more but i'll leave it as is.
 

GiantRaven

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Dec 5, 2010
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The Max Payne dream sequences. I still can't believe somebody thought that was a good idea.

Even worse than that was the short section near the end of the game where you had to navigate a short coridoor of trip wires whilst goons shot at you.
 

Soviet Heavy

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Jan 22, 2010
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Sometimes I feel like I'm the only person who actually likes Peragus Mining Facility.

Individual Sections of Half Life 2. The game, when played in long sessions, seamlessly blends together into one epic, nonstop journey, with pitch perfect pacing.

But when you start in the middle of a chapter, it loses all that momentum, and the slow pace lacks the tension that builds up over extended periods of play. It's like, if HL2 was a rope, playing it for a long period increases how taut the line goes, and once you put it down, it just slacks off.
 

Tanis

The Last Albino
Aug 30, 2010
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XIII - The stealth sections.
Great game, but when it comes to stealth it's pretty damn annoying.
 

SoranMBane

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May 24, 2009
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-Everything that happens in Bioshock after Andrew Ryan's death.

-The asteroid shooting section in Dead Space 1 (and the similar boss fight).

-The obnoxiously hard timed gauntlet at the end of Oddworld: Stranger's Wrath.

-The escort mission bit near the end of Half-Life 2: Episode 1.

-The opening tutorial section of Fallout: New Vegas (it's boring).

-The final choice of Fallout 3 (it's retarded).

-Mandatory racing sections in any non-racing game (mostly looking at the GTA games here).

-The mini-game for getting past those Blockhead guys in Okami.

-The Xen levels in Half-Life 1.

I absolutely love all of these games, but those parts all either upset me or just make me groan. The Bioshock and Fallout 3 ones in particular come very close to ruining the rest of the game for me, because I can't get it out of my head as I play those games that all the compelling, fun experiences I'm having are just leading towards a big wad of bullshit. In fact, I've only ever finished both of those games twice despite having started countless different playthroughs of them.
 

GamingAwesome1

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May 22, 2009
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Third stage of IllBleed really dragged down the game for me because of how combat-heavy that stage is and combat in IllBleed is pretty shit.
 

Dragoon

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Jan 19, 2010
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I'll go with the Fade from Dragon Age: Origins that made me hate going to the Mages, at least the PC version could mod it out. It was just so boring and linear, playing as an Ogre was fun but it did get a little old.
 

Pink Gregory

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Hitman 2 has a few meergh levels; the later levels felt a bit lacklustre, the trio of missions in the desert stand out fer me, never felt Hitman could really work that well in massive open environments, but I think the 'Hidden Valley' mission is the infamous one for that game.

Actually Hitman 2 sort of disappointed me past the first six or seven missions, which are admittedly great. Come to think of it, really had to force myself through some of them.

Kind of off topic, but since sewer levels are probably going to come up; I can't actually think of any game I own in which I dislike the obligatory sewer levels (Mirror's Edge, Half Life 2, Oblivion, Dishonored, Dark Souls etc)
 

CarolusRex

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Jan 20, 2012
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Me?
Personally, I hated the Mines of Moria in Lord of the Rings: The Third Age. It was so damn punishing, took me like two days or so just to defeat the Balrog. I swear he was harder than the Eye of Sauron.
 

imagremlin

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Nov 19, 2007
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Thought of an even worse one:

Big sections in Sonic Adventure.

Don't think I can top that.