In fairness, I get timers. In action games, they're there to keep people from being overly cautious and relying on safe spots and exploits to rack up kills, exp and high scores. If they're forgiving, I have no real issue.
FFXIII-3 is a unique case. I get what they were going for: FFVII made it hard to feel the tension and desperation of the meteor when you can have long periods of chocobo eugenics before it hits. It wasn't the worst idea in the game, but a lack of quest markers and unfamiliarity with the area does leave one too shocked under the deadline. On the other end, if you use a guide, the limit is too damn forgiving, leaving days on the end with little to do on the quest list.
FFXIII-3 is a unique case. I get what they were going for: FFVII made it hard to feel the tension and desperation of the meteor when you can have long periods of chocobo eugenics before it hits. It wasn't the worst idea in the game, but a lack of quest markers and unfamiliarity with the area does leave one too shocked under the deadline. On the other end, if you use a guide, the limit is too damn forgiving, leaving days on the end with little to do on the quest list.