How so? It's not like AD&D is terribly complex. 1D6 would mean one six sided dice roll while 2D4 would mean two rolls of a four sided dice. Rolling a 1 is bad, rolling a 20 is good. Bigger numbers mean more damage! Armour meanwhile is the reverse with lower number being better, so a 20 armour is bad, but 1 is good. Ideally with armour you'd want to get into the negatives, an armour of -10 for example is really good...shrekfan246 said:Anyway, I guess I don't hold such a sterling impression of Baldur's Gate because I didn't grow up with it (or at least play it a decade ago), and by the time I finally tried getting into it it seemed so dated, slow, convoluted, and horrible to control that I couldn't even get out of the first room without being pissed off at the UI and the randomness of the AD&D combat rules. Same goes for Baldur's Gate 2. Spoiled or not by more modern games, they just haven't aged well at all.
And really that's about it. You can safely ignore stuff like thaco and still play the game just fine, and most spells and abilities have straight forward effects; A fireball does so much damage in this much of a radius, sleep has a chance to put enemies to sleep, stoneskin makes enemies weapons not hurt while it last, etc. I've taught kids to play this series, it's not hard. While there's depth for those that want to tinker with the nuanced details of every character or encounter, so long as you've a grasp of the simple things it's still a blast to play.
Baldur's Gate 2's visuals have also aged quite well. There's a certain timeless quality to high resolution artwork, especially compared to the early 3D that were the norm when Baldur's Gate was released.