Personally, I'd opt for the Enhanced Edition largely based on the fact that there aren't all that many great mods for the game floating around. Couple that with the fact that many of the best mods for Baldur's Gate either work with or are
included in the enhanced edition along with vastly improved compatibility and the only argument for the original requires a consideration of cost.
That said, the added content is relatively rudimentary and would only really appeal to a veteran player. The Wild Mage kit, for example, is a class who's entire governing mechanic
requires you have a really good understanding of how a Mage is best employed in the game. As a free tip on that front, Enchantment spells in the first game are some of the best spells you get in the game and yet most first time players overlook them because their application is rarely obvious.
wombat_of_war said:
baldurs gate 2 is however a better game than the first one and takes the series to epic heights.pretty much any character class is viable. heck i finished the game with a bard.. the jack of all trades, master of freaking nothing
I never liked the bard entirely because you couldn't cast while wearing armor of any sort which required a bunch of annoying micromanagement. In Neverwinter Nights I adore the bard class and the whole jack of all trades actually becomes far more useful. Probably better than a Rogue in your average fight, great party support in any context, and enough skill points to ensure you don't ever need a specialist for picking locks and disarming traps. That so many enemies in the campaign are crit (and thus backstab) immune really makes the Rogue seem like the worst possible choice.
But, more on the matter at hand, personally I had a reeeeeeeally hard time picking a class. When I first played it a million years ago, I played a paladin. This time around, I played 4 - 6 hours of a half dozen different builds before I settled on one I actually liked: the Mage Thief. THAT's a class with some cheese. Nothing like setting a half dozen thief traps only to back it with three or four Skull Traps for making a hard fight trivial. As far as I can tell, it was the true jack of all trades choice and in the end all I gave up was a few trivial levels of mage (2 I think) in exchange for insane things like Use any item and an absurd backstab bonus (which, admittedly, was hard to make work without lots of buffing and debuffing before giving it a try).