Baldur's gate for dum dums

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Superlordbasil

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Feb 23, 2009
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bought Baldur's gate pack recently and i can see it a pretty epic scale RPG. Now I love RPGs but a problem I run into with them on a occasion is simply making the character which just wasn't that good. Happened to me in Arcanum making the game really hard to finish or in KOTOR where my character although good was hard use on his own since he couldn't take the hits (that not getting the levels needed before the final fight.)

So basically I thought I would ask what the best way to start the game and early things to do etc. i really wouldn't want to go through many hours of game only to find my wizard still can be popped off in single hit.
 

spikeyjoey

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Sep 9, 2009
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hate to break it to you but its impossible not to make a crap wizard in BG1 :p .. just take comfort in the fact that you attain god like power by the time you get to the end of BG2..

optionally you could do what i did, skip BG1 entirely, and play through bg2 with a sorcerer.. then go back and take a ranger/cleric (very good multiclass) through the enitre series :)
 

random457376

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Oct 7, 2009
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The fact of the matter is that playing a caster in the Baldur's Gate series can be very rewarding. Some are content with melee classes, but spells bring a whole new level of preparation and tactics you can use against encounters.

There are a lot of disadvantages to consider though. Do you like being in the thick of fighting? If so, this is probably not a good route as you'll be doing your best to remain behind your meatshields. Though, if you prefer a more active combat-role where you are micromanaging (running away from beasties and constantly shifting between casting spells and making ranged attacks), it can be a welcome break from just assigning an attack and watching the action for the majority of the time.

Unfortunately, wizards are always going to have low HP. Especially in the Baldur's Gate series where that is one of their biggest flaws. Yet, with careful spell selection and a good retinue of melee characters to watch your back, you can overcome this easily. An example is with spells such as mirror image that while not directly increasing your HP or AC, will be a deciding factor in how you survive encounters. Staying concealed with a % that the enemies will plain miss you, or just saying invisible and subsequently out of harms way is very helpful. You live and die on your party makeup and the spells you choose to utilise. I cannot stress enough however that the challenge can be very rewarding.

Your primary focus (apart from surviving that is) is going to be countering significant threats to the rest of your party - as a low level wizard you're just not going to have enough juice to deal with everything that comes your way, so focus on the big things. The little guys you don't need to worry about, that's what the meele is there for. When you encounter a big threat though, or an enemy spellcaster, your priority is going to be dealing with them. There's a few way to do this: dealing enough damage to eliminate the threat before losses are suffered, countering and stripping spells/protections cast by your enemy to make them vulnerable to your party, buffing and enhancing your party to such a point they have a large enough advantage over the enemy to win. Of course, a combination of those is normally what your average wizard shoots for.

I'll try to keep the spoilers low for anyone that hasn't played this great series. If you play Baldur's Gate 1 though (and I would suggest you do this before BG2), then right from the outset your first priority will be getting to the 'Keep' you are instructed to visit where you can pick up some useful NPC companions, an aforementioned meatshield and a caster that can help out with healing or creature summoning in a pinch. You want to keep your party as close to full at all times possible and keep a good variety of characters in there. Don't worry too much though if you end up with two rogues, you can just have them specialise differently (as is a solution for other repeat classes) and there's no justification for getting rid of a character you have a fondness for.

Stick around that general area and see what little errands you can run here and there. Don't start big, maybe just wander the wilderness in the vicinity until you get your first level. The beginning is the very worst when almost all characters are subject to insta-kills due to a lack of a bleeding system and low HP. If you manage to weather it through though, you'll find that Baldur's Gate as a whole is one of the most richly detailed and immersive RPGs ever. What's more, if you stay as a wizard, I can tell you right now that at the end of your career it'll certainly have been worth those awkward teen-levels when your HP was a measely 3 or 4 points.

Regards,
MultiMasky
(Sorcerer)
 

Baby Tea

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Sep 18, 2008
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Multimasky made an excellent post, and I recommend reading it in full.

I always loved being a caster. It just screamed power, especially at later levels. My latest play-though found my character to be a half-elf Fighter/mage. The mage abilities got me armour (Like the spell 'armour', go figure) as well as some range punch, and the fighter's abilities gave me some use even after the spells were gone.

This gave me an advantage in the beginning, when you only have a few spells to cast, as well as near the end, when I've got enough items and spells to make my armour class super low and the skills and weapons to make my melee attacks super awesome.

Right now, however, I'm playing through the whole saga as a Shapeshifter Druid. Good times.

But it all depends on your playing style.
To stay simple, I'd say try making a Human Fighter. Not too complex, but customizable enough to keep things interesting.
 

Superlordbasil

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Feb 23, 2009
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on another note are rogues any good? i find in many games that uses groups the stealth classes can be underwhelming since a thug with a sword or a ranger with a bow can fulfil their roles
 

Trotgar

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Sep 13, 2009
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In BG 2, Kensai/Mages rule. They kick and burn everyone's asses in fifteen nanoseconds.

I remember how I reached level 9 and double-classed to mage. I literally became a level 1 mage, so I wasn't of much use. But when I reached level 9 with the mage, my Kensai side came back and I started to seriously kick ass.

But pure fighters and mages are good too (mages in BG 2)

EDIT: And I use the imba Robe of Vecna and the Amulet of Power, so my casting time was reduced by 4-5 turns. Therefore I casted Dragon breath in 0 turns.
 

Trotgar

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Sep 13, 2009
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But there is one annoying thing in BG's. That's how all possible protection spells have to be cast before major fights. It takes a very long time.
 

teisjm

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Mar 3, 2009
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Now i've never gotten to play 1 but i have played all the way through 2.

If you don't wanan get 1 hitted too easily, i reccomend you pick a more tankt class for your main character, since you'll pick up a group of up to 5 other chars, you can get a wizard who can actually die without you having to autoload.

Though you can prolyl go through with a more squishy main without any major problems, just don't place your main in the front line. You'll have 5 other chars to tank for you.
 

Jaranja

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Jul 16, 2009
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I've played through Baldur's Gate 1 3 times now. One of those was with a conjurer. Although he was very powerful at a higher level, starting off is painful and slow. I'd recommend starting off with a Ranger or a Fighter. It doesn't take anything away from the game and it's still really good fun. Besides, you can get Edwin anyway and he's amazing.
 

The Madman

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Dec 7, 2007
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First playthrough I'd suggest you go with a Fighter or Ranger. For Fighter, the stats you need are STR, DEX and CON. Roll the dice till you've got some good stats on each of those and you're set to go, specializing in Longswords is also good since they are the most plentiful of the magical weapons you'll be finding. For Ranger's you want DEX, STR and WIS. The Archer class is quite good and pretty much dominates BG1 once you've gotten a decent bow and a handful of magical arrows.

The reason I suggest those is because for your first playthrough, mages can be a bit overwhelming. They also start of extremely weak in BG1, and I mean *extremely* weak, which can be frustrating for those who've never played the game before. Meanwhile there are a couple NPC casters you can pick up as well so its not like you wont have access to spells, Minsc & Dynaheir for example are a combo most every player will end up picking up. Same with Xzar and Montaron, although Xzar is completely batshit nuts. There's also Edwin, in BG2 he's actually the most powerful mage in the game so you can pick him up as well.

Mages become extremely powerful in late BG2 once the more powerful spells are open to them and they've got proper protective gear on. Indeed, a mage by the end of the Throne of Bhall campaign is near god-like capable of summoning demons to do his bidding, calling down meteor to crush his foes and wielding enough firepower to destroy a small city. All the while perfectly safe behind a layer of protection spells that keeps a high-level mage safe (This also applies for NPC enemy mages, some of the most deadly enemies in the game!). It's just that getting to that point can be frustrating, whereas a Fighter or Ranger are consistently deadly and useful throughout the series and much more new-player friendly.

On a side note make sure you install the BG1 Tutu mod, what it does is it ports the original games content into the engine of the second game, allowing you access to all the improvements the second game made as well as new classes and some visual improvements as well. The BG1 NPC project is also extremely well done but that actively changes content, so I leave installing that up to you. BG1 Tutu however is a *must*

http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=143&Itemid=98
 

Undeleted

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Jul 29, 2009
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Don't be a mage in BG1. Get Edwin instead, he is more powerful than any PC wizard you can make. Besides him, there aren't really any standout mages in the first game. Fighters dominate. This all changes in the second.
Also, get BGTutu
 

spikeyjoey

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Sep 9, 2009
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Ahhpple said:
Don't be a mage in BG1. Get Edwin instead, he is more powerful than any PC wizard you can make. Besides him, there aren't really any standout mages in the first game. Fighters dominate. This all changes in the second.
Also, get BGTutu
some people like taking the same character through the whole saga.. considering eddy is the only mage in BG2, and hes evil, it can be nice to have your own..

fighter/mages are a good class to consider
 

Jandau

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Dec 19, 2008
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Quick guide to basic Baldur's Gate character building:

1. Learn to love the reroll button. You want at least enough points to max out three stats. If you can get more, great.

2. Max out your Constitution. Max out your Dexterity. Max out your main stat (Intelligence for Wizards, Wisdom for Clerics and Druids, Strenght for almost everyone else). Dump any leftover points in a secondary stat or into Charisma

Superlordbasil said:
on another note are rogues any good? i find in many games that uses groups the stealth classes can be underwhelming since a thug with a sword or a ranger with a bow can fulfil their roles
A thief is almost mandatory for traps and locks. Also, Backstabbing can work wonders, especially when coupled with invisibility items or Boots of speed (run out of sight, restealth, backstab, repeat). Also, in Baldur's Gate 2 traps are almost too good and can almost equal cheating. Then they get even more overpowered in Throne of Bhaal. Personally, I'd suggest a Fighter/Thief multiclass since a pure Thief is redundant. If you're running a Fighter/Thief in BG1, dual class Imoen to a Wizard as soon as possible. More than one Thief in a party is also redundant.

As for your original question regarding Wizards, max your DEX, CON and INT. Drop surplus points into CHA or WIS (for the Wish spells in BG2). Pick either a Conjurer (Divination sucks except True Sight), Necromancer (Illusion sucks except Mirror Image) or Illusionist (Necromancy you can live without). Early levels, focus on disabling spells such as Sleep or Charm. 2nd level slots are for Mirror Image (or Blur). When you get 3rd level slots, get Fireball and you're set. You'll suck in BG1 but will be able to solo the game in BG2.

Have fun with the best RPGs ever created! :)