Bargains Are for Cheaters

gphjr14

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Aug 20, 2010
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Game developers wanna sell more games? Lower the prices. Yeah I know its not that simple and there are various aspects that result in game prices. But developers and retailers have to realize consumers are smarter and have more options. Gamestop and Walmart still wanna charge 50+ bucks for Modern Warfare 2 thats cool but if I'm a consumer paying roughly 35 bucks on ebay for the same exact game is more appealing.
 

swenson

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Sep 5, 2009
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This is why I buy games on sale on Steam. Sure, you can only do that if you don't care about new releases, but if you're just a casual gamer (in the sense that you play games casually, not necessarily that you play casual games), that's not really a problem. I really don't get why more developers don't do game sales, anyway. Especially when it's digital copies. The distribution price is very low compared to physical games (even if you figure that they're paying something to Valve to get the game on Steam or whatever other company/distribution platform they're using), so it's not like you're losing any money by marking down your games. Or sales, for that matter--Valve beat launch-day sales by marking Left 4 Dead down 50%. They literally sold more copies in a sale in February 2009 than they did on the release day in November 2008. Valve is getting crazy rich by selling their games for less money. It's simple math--why aren't other companies picking up on this?!
 

paketep

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Jul 14, 2008
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MW2 isn't worth $5. And Activision doesn't deserve your money anyway.

Besides, that money people get from selling games usually goes to buying more games, so why are they complaining?.

Because the damned publishers always want more, more, more. That's why.
 

bificommander

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Apr 19, 2010
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Dexter111 said:
THINK ABOUT IT, 1-2 days after the initial launch you will be able to get used copies of said product cheaper than its original price.
If the game is such that gamers who bought it on launch day (which generally means they were waiting for it to come out) will sell it in large numbers within 2 days because they're done with them, the game developer has done something very very wrong. It means the game has no interesting multiplayer, no lengthy singleplayer experience, and wasn't interesting enough to play again. A decent game should have at least one of those qualities.

I think the model that works (or used to) for PC games is decent, perhaps sped up a little. Full price at launch, then gradually lower the price. Those launch day buyers will have payed full price, but the resellers will have to compete with the lowered price for the new product. Combine it with new content that comes out later via DLCs (NOT DLCs that contain very neccesary content for the basic games), and you either give your original customers an incentive to keep the game, or get an opportunity to make money of any new owners.

And the argument on how different it is from buying a used TV is flawed IMHO. Yes, people generally keep using a TV longer than a game, but this doesn't change anything on the legality and morality of second hand sales. It's something publishers have to cope with. A buisness model for a car company that relies on all of its customers buying a full price new car, and going bankrupt if anyone buys it used is bad. If publishers can't make a profit from current games without everyone buying the game new, then their model is flawed and they should make cheaper games, with slightly less spectacular graphics. A shame perhaps, but it's the publisher's job to judge this, not whine like spoiled children that they could make more money if everyone in the world would just pay them $50 buck.

For reference, I only have a PC, only once bought some second-hand games that weren't for sale anymore, and still have a huge collection of legally bought games, a fair number bought at full price, and I wouldn't sell any... well, most of them... even if that was possible.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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So, I just bought a DVD from Amazon. Nowadays, at least half of my substantial purchases are from Amazon, i.e. my last purchase was a personal floatation device for my new dragon boating habit.

All of my DVD purchases are from Amazon. I really thought $27 was a bit expensive for a Book of Eli Blu-ray, but right there beneath it in my shopping cart was "Used and New" starting at $12. So I paid $12 instead. It couldn't have been any easier. All of my used purchases on Amazon have been perfectly functional. Nothing unusual here for me, it just reminded me of this article. How hard is it really for the publishers to drop the price to $15 and score a sale on a box + disk that is nearly free to produce?

Anyway, Amazon just sent me an email inviting me to send in my copy of Brutal Legend as a trade in, which I declined because once in awhile I still like to boot up a stage battle and I can see playing though the story again someday. I'm just saying, my main source of media sales looks like they are all over the used market.
 

theaceplaya

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Jul 20, 2009
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Hot damn, great idea! I think that retailers have started on this (save for the really high dollar games... at Wal-Mart I can get a new copy of Bayonetta for $30, but GTA IV is still $60). I wish more people would adopt this idea.
 

ZetaAnime

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Jul 21, 2010
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If big companies consider buying used popular games "cheating" then Im a cheater. With the way the economy is now 60$ for a game is a lot especially when so many good games come out within a short amount of time. Some people who are loyal are going to some how come up with the money for that game while still trying to save enough for food and stuff, so buying a used game is a alternative to play that game when all of there rich friends already have it. So to save a few bucks for money for other important things like bills and such i'll be known as a cheater to the companies.
TIMBAP_AJR
 

BrotherRool

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Oct 31, 2008
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Good article, but you missed one trick. Timescale. The other thing unique to games is that they can be completed in a week tops. This doesn't affect games with multiplayer so much, but that's a bad incentive for cramming multiplayer into all games (and besides, the experience of a multiplayer game degrades over time with the fan base). And companies like Gamestop actively pursue the people who complete a game in a week. They'll give you ridiculous deals for trading that game in, and as a result, you can buy cheaper games used practically at launch.

This should apply to movies right? But it doesn't, because of the gap between cinema release and DVD release, by the time the DVD comes out most people have already seen it and they only buy the DVD because they want to own it, not trade it in. And DVD companies don't actively court used sales in the same way.

The only other issue is shelf space. There is a huge disincentive for companies like Gamestop from giving cheaper old "new" games, shelf space. They make more from used sales and new expensive sales. Since they already try to give over a lot of space to used-on-release copies, I can see them deliberately not giving much space to cheaper new games, where they make practically no profit.
 

(LK)

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Mar 4, 2010
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Dexter111 said:
(LK) said:
That's actually quite a lot of overhead. Leases are expensive, labor costs are expensive, warehousing and logistics is expensive. Retail is orders of magnitude more expensive than production when you're talking about entertainment media.

A developer might have a thousand employees working for a couple years to make a game, then the publisher might spend a few million on marketing.

A retailer has tens of thousands of employees and thousands of leases to pay for their stores, they spend the same kinds of money on marketing, and they maintain this overhead day-in, day-out, until the company no longer exists.

Dealing in used goods is every bit as expensive as dealing in new goods. Those goods are not any cheaper to warehouse, the employees who sell them are not paid lower wages, it does not require less fuel to ship them between locations. From an overhead perspective there is no difference between used and new. They are the same goods and require the same infrastructure.
It's not, they'd still pay the same leases and probably labor costs without used sales (albeit they probably wouldn't open so many new shops a year because they wouldn't be living the dream of old King Midas that is making money out of nothing. They still would need the shops and employees to sell new games that they need to sell the used ones... their shops wouldn't be automated without used sales. And seriously, "warehousing and logistics"...
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=625+Westport+Parkway+Grapevine,+TX+76051&sll=37.0625,-95.677068&sspn=54.269804,32.783203&ie=UTF8&hq=&hnear=625+Westport+Pkwy,+Grapevine,+Tarrant,+Texas+76051&ll=32.9027,-97.08712&spn=0.003626,0.006968&t=h&z=18&iwloc=A

Warehouse. Operated by gamestop. Pretty huge, too.

I didn't intend to say they wouldn't have those expenses with new games, in fact I was trying to say that from an overhead perspective the costs are exactly the same between new and used, which seems to be what you're trying to say too.

What I was trying to say is that the overhead isn't the important issue, it's the initial investment. They make money hand over foot not because overhead is somehow lower, but because they're buying their used merchandise at a fraction of what it's sold for. It's like someone investing in lead futures and getting paid in the end as if they were gold futures.

If aggressive new-game pricing put pressure on that system it would drop out of favor. They're faced with offering people much more insulting prices for games and running short on supply (people will just walk away when they're offered the price of a soda for a game), or paying fair prices to buy their used stock and losing a lot of money any time their sales are less than optimal.
 

NBSRDan

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Aug 15, 2009
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As always, the best solution is to give more to the customers.
Publishers should take the $59.55 that it doesn't cost to burn a DVD and package games with what are normally Preorder "extras" - strategy guides, soundtrack CDs, stickers, coupons, you name it. The more stuff a game comes with, the more likely it is that the first owner will lose some of it, creating more risk for second-hand buyers than scratches on the disc.
Consumables increase the chance to 100%. Imagine if every (new) copy of Halo 3 came with a bottle of that Plasma Rifle-flavored Mountain Dew. The first owner of the game would drink all the Mountain Dew, leaving whoever they might sell the game to with none of it. Sure, you could just buy the disc alone, but if you want some of that limited edition(!) 'Dew, you've gotta buy a brand new disc.
 

Jezixo

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Jan 19, 2010
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Yes! Shamus you are my personal hero. You tell em, man. I'd quote the entire second page for truth if such a thing were possible.

I didn't even understand my own consumer behaviour until you laid it out like that. It's completely true though - I avoided CoD4 for a good two years while I waited for it to come down in price, and it never did. I only ever got hold of it when it was bought for me as a present, and even then it was the used version.

Publishers are trying to make this seem like GameStop (I'm in the UK, but we have our own GameStops here, called Game, HMV and Gamestation) is being evil, but it all comes down to a reluctance to lower the price of an already hugely pricey item, years after interest has died down.

You tell em Shamus!
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Hmm. I'm not sure this is entirely accurate there, Shamus...

At least... Not around here.

I'm too poor to pay full price for just about any game.

But, I routinely buy games that are between 1 and 3 years old, new, for about £10-15. Which is about 1/3 of the normal price.

For PC games, things go back even further.

Wait about 1-3 years, and you the price routinely drops from about £40, to £15, and for games that are 5-10 years old, 'new' copies can get down to about £3 (less than 10% of the original cost.)

Granted, it takes a long time, but it's precisely the situation you are describing as being hypothetical.

Or, is America really so much more messed up than Europe?
 

Blayze

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Dec 19, 2007
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A single copy of a game, sold once to a customer, is then sold on by said customer--or traded in and then sold by a company again.

Regardless of the screeching about being cheated, I don't get to sell you, say, a stack of bricks and then demand more money if you sell it on yourself. That was one copy, produced once and sold as new once--not five copies, regardless of how many people owned it after it was first sold.
 

Miral

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Jun 6, 2008
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Most PC games seem to scale down in price over time, as normal (which is one of the reasons why I prefer PC gaming), and of course there's always Steam.

Console games don't seem to fare as well on that scale, with Nintendo games being the worst culprits. (I've had my eye on a few Wii games over the years; there's more than one which I would like to buy, but only when they drop in price [I don't want them that much]. But three years later, some of the titles have only dropped by about US$5 in price. It's crazy.)
 

SenseOfTumour

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Jul 11, 2008
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Personally, tho I mainly buy PC, where there isn't really a used market, When I can buy on Steam for 75% off, why would I go to Gamestop and pay them 10% less than release date new price on an old, used game?

I think he's got a point about , as ever, punishing the legit buyers with project ten dollar in terms of registering, access codes, online activation and the like, so here's an idea.

The game, when installed, calls back to the main server, if it's within 1 or 2 (or 3 or whatever) months of the release date, everything is immediately unlocked for free. No messing about. After that, the whole ten dollar activation thing comes into it.

The problem with it is, there's a huge audience of the game buying public who aren't even gamers, never mind savvy, Escapist reading gamers, who won't KNOW that there's a catch to buying preowned and that they're buying a gift that'll cost the birthday boy ten bucks to play.

If they want to cut down on preowned sales, they need a big red banner across the game box stating 'WARNING - IF PREOWNED THIS GAME WILL COST $10 EXTRA TO PLAY WHEN INSTALLED', because Gamestop sure ain't gonna advertise the fact, and I doubt they'll reduce their prices by $10 until they're forced to.
 

SenseOfTumour

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Jul 11, 2008
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Gamestop can't really be blamed for it either, $10 profit on a brand new game, or take in old games from customers, file the disc and wait, then resell it for about $30 profit, it's not a tricky financial decision.

The games industry really do need to find a way to either make new games a better deal for the consumer (hint - make Steam style games cheaper than the boxed version, you idiots, it costs almost nothing to distribute and we CAN'T resell them), or just accept that it happens, like piracy, and just take the profits you're already making.

Maybe the next wave of consoles will come with a 1 or 2 TB hard drive as standard, and make them easily swappable, opening the way for a Steam style store from Nintendo, Sony and MS, selling ALL console games direct thru the internet straight to the console, leaving Gamestop trying to sell their last 50,000 copies of FIFA 07 and Madden 06 for a dollar each.