Looks like another Diablo clone, games like Fate and Torchlight et al. That said, it looks nice and the premise that the world had been broken up into floating platforms is a nice conceit for the dungeon crawlery.
I can't say how it plays, but I suspect there's not a whole lot of innovation as these sort of games are usually pretty simple. Just click the things you don't like to death. It's basic, but works.
One element I'm not entirely sold on is the narration. True, it is better than a long text scroll that I never read and just skip so I never know what the hell is going on, but I don't care so long as I can click things to death. But here, having a voice actor deliver that same exposition, I'm not sure.
On the one hand, what real difference is there between reading a large block of text and having a large block of text to you? None, that's what. It's still telling, not showing. A stalled car on the starting line towards creating compelling storytelling in a game as opposed to having a story with a game attached, or vise versa.
On the other hand, it is the same infodump delivered in a more compelling way. Instead of reading a large block of text (or hitting skip) before you get to play, it lets you get right into playing and gives you the exposition bit by bit as you play.
So it's the infodump woven into the gameplay. This is a better method for doing it, but ultimately it's still has the same problem in the sense of storytelling through a game in that it's not really the game at all any more than the cartoon show of Pac-Man was the story of the arcade game. It's two unrelated media smooshed together. Here, a little more finely integrated, but still not really incorporated.
Such are my impressions.