Batman Arkham Asylum Demo

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Dangerious P. Cats

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Public enemy once warned against the believing of hype and so as an avid batman fan I've managed to limit my excitement mostly to the voice work of Kevin Conroy and Mark Hamil, Mostly.

Batman Arkham Asylum has made a lot of big promises during its frenzied promotion campaign and the demo pretends to be a crystal ball into whether the game will live up to the wild claims of designers. So, the promises:

Free flowing cutting edge Combat:
The Demo was pretty clear on how this is going to work out. You mash attack and point batman in the right direction. Enemies are pretty non-threatening, even to the point where they flash little cartoon lightning above their head when they?re about to attack. The only time you have to worry about while mashing attack like a drink drinky bird on its eighth red bull is if enemies have got behind you. But thanks to the counter attack move all you'll ever need to do is push secondary attack every so often. Combat could be reliably duplicated by the enemies dying if batman touched them Mario style, only with less exciting finishing animations.

That is of course until the enemies have guns at which point you either win or you don't, due to bullets and Batman's weakness to them. Though this is not so much an issue with the combat but the stealth, which brings me to

Stealth Predator game play
I'll give the game credit here, or at least the demo credit, the stealth works. Stealth is achieved through being in places where the enemies won't see you rather than the old fashioned sit in the shadows to avoid an army of cataract victims and you're given a lovely selection of gadgets to help you. You swing from objects and climb or fall off them to get around hoping to end up standing behind an enemy so that you can do an auto take out before they see you. It works as a challenging puzzle mechanic but not without fault. The system works on interacting objects, and while I'm not saying this is inherently a bad thing, if this turns out to be a bugger in the full game I want it on record that I called it! The other issue is of course the price of failure is pretty much instant death. If enemies spot you grappling onto the nearest roof won't help nor will trying to fight your way out. It?s pretty much do or die if you get spotted which is really annoying, not to mention not very batman. It?s not so much that the stealth doesn?t work well as the fact that you?re forced into it that bothers me. I can?t help but feel that it could be a little more forgiving meaning the game could include more combat to mix up play modes. That is until I remember that the combat is so bad I?d probably long for death.
The Demo hasn?t sold me on Batman Arkham Asylum, but it?s not put me off either. If I do part with money for the game, the primary reason will still be because I?m a Batman fan more than anything else. The game play isn?t flawless, in fact only the stealth actually excelled, but the demo was good enough for me to at least consider it.
 

dunnace

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Reviewing a demo? Little strange. I disagree about the combat, bear in mind that you got about 15 mins of gameplay and these were the first goons, even despite that it was REALLY cool, the flowy, powerful feeling of attacks is satisfying. And did you find the riddler trophy? A demo with secrets in, now there is a cool demo.
 

Marv21

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dunnace said:
Reviewing a demo? Little strange. I disagree about the combat, bear in mind that you got about 15 mins of gameplay and these were the first goons, even despite that it was REALLY cool, the flowy, powerful feeling of attacks is satisfying. And did you find the riddler trophy? A demo with secrets in, now there is a cool demo.
also...but their is 2 Riddler Trophies! Look hard!


I find the combat to be simple enough, because if your're fucking trained in the ways of ninja for about X amount of years in a world where hand to hand combat is frowned upon.

So its a fucking techno ninja vs. thugs that have realitively no combat training whatsoever, I would think batman would have to hit X a few times to knock them out, makes alot of sense.

Batman is not superhuman even in an armor of Kevlar, a full clip=dead! If you are skilled enough you can get away from some tense situations.
 

adledog

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This was the first time a demo has ever drastically changed my opinion about a game. I had no interest in Arkham Asylum, especially since im not much of a Batman fan, but once i tried the stealth part of the demo, im really looking forward to it. Messing with thugs and then escaping into darkness and watching them spike up to terrified is almost sadistically entertaining haha
 

aiden1096

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I knew this would be the first good batman game to come out when I read an article about it in GI, and this demo proves it!
 

Hazy

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I found the combat to be quite exciting. You are the Batman after all, trained in all martial arts. Of course the enemies are going to be simple, THEY'RE GOONS! Not to mention, this is a very early stage in which the demo takes place. Will they progress on the difficulty scale? Only time will tell.

As for the stealth gameplay, I found it very easy to escape. A friend of mine was shot to nearly no life left, and he still managed to escape alive, AND finish the demo. I also found the terror system to be both amusing and innovative. And the Joker tricking his own man = Priceless.
 

Mewick_Alex

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I thoroughly enjoyed the demo. The one thing I will say is that I hope they don't make most of the game like that last area. Don't get me wrong, that bit was great fun, I just have a sneaking suspicion that a lot of the game is going to be doing one room like that after another, trying to take everyone down individually without getting spotted
 

Mewick_Alex

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Marv21 said:
also...but their is 2 Riddler Trophies! Look hard!
Is there? I found the one in the grate just after the cutscene with Harly Quinn..... but where's the second one?

EDIT: Oops, double post. My bad.
 

Radeonx

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I hated the demo, personally. I found it boring, dull, and dumb. It may be my hatred for Batman. Although, if the 360 version eventually gets Joker, I might check it out.
If I may ask, what is the point to reviewing a demo? Why not just wait for the game to come out?
 

Marv21

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Mewick_Alex said:
Marv21 said:
also...but their is 2 Riddler Trophies! Look hard!
Is there? I found the one in the grate just after the cutscene with Harly Quinn..... but where's the second one?

EDIT: Oops, double post. My bad.
Well its in the first scene where you fight the GOONS...who are GOONS with no combat experience...they are not the FUCKING NINJAS TRAINED BY RAS AL GHUL, so fighting them shoould thus be that simple!

Its in the ventilation system by the walkway that would lead to Comissioner Gordon, also you can turn detective mode on and spot the vent easy!
 

Asehujiko

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I'm still pissed about the fact that the PC version was delayed for something that is evidently non-existent. It looks just like any other Unreal Plastic texture popping application.
 

Pseudowolf

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adledog said:
This was the first time a demo has ever drastically changed my opinion about a game. I had no interest in Arkham Asylum, especially since im not much of a Batman fan, but once i tried the stealth part of the demo, im really looking forward to it. Messing with thugs and then escaping into darkness and watching them spike up to terrified is almost sadistically entertaining haha
That is indeed fun. I snuck around the room taking them down one by one. The last guy came across the unconscious body of one of his buddies and then a boiler valve let off a blast of steam somewhere. He was so freaked he fired off a shot in that direction before figuring out what it was. Soon after I took him out with a Death From Above move.

I, personally, liked the demo. Batman is *supposed* to be able to take out a group of unarmed thugs with little effort. And I shouldn't have to memorize some long list of combo moves just to figure out how to fight the guys. The real trick will be in figuring out how to get the best vantage points, using the environment to your advantage and figuring out how to take down the larger foes that don't seem to have any obvious "Hit Here For Damage" points.