I would imagine they are just making a prequel whilst Rocksteady works on another title, and then they will return for Arkham 3. Just a thought though.
I want to say...kinda.synobal said:Gah someone give me a good Batman Beyond game, is that so much to ask!?
All of these can be nerfed in other to put a challange to the player, the fact you can turn invisible could be counter by maybe only during a small period of time and maybe not being able to move? Or the rockets don't last very long and need time to recharge?Dirty Hipsters said:I want to say...kinda.synobal said:Gah someone give me a good Batman Beyond game, is that so much to ask!?
The idea of a Batman Beyond video seems really awesome on paper. Have an Arkham City style open world game, but in the future, with all the cool tech and gadgets and stuff, what's not to like right? The problem is actually balancing a game around all the gadgets from Batman Beyond. All the stealth sections from Arkham Asylum and Arkham City? Might as well be gone since Terry can turn invisible. Having to maneuver around using the grappling hook and gliding? Also gone since Terry can FLY using his rocket boots.
See, the Batman Beyond version of Batman doesn't have the same weaknesses and limitations that the "standard" version of Batman comes with, and this makes it a lot more difficult to make a good game. It's kind of the same reason there aren't any good Superman or Iron Man videogames.
You just want to play a batman game that allows you to fly with a jetpack don't you?synobal said:Gah someone give me a good Batman Beyond game, is that so much to ask!?
But that's the thing, you can put artificial limits on the powers of the superhero, but then they aren't true to their comic book/cartoon counterpart anymore, so it's not as interesting. One of the reasons that Batman Arkham Asylum and Arkham City are so good and so fun to play is because they were really good without putting a bunch of arbitrary limits on Batman. In fact, with detective mode they actually powered him up more and created interesting challenges around his skill set rather than nerfing him to fit with their game. It would be much more interesting to play a batman beyond video game where batman has all of his powers, and the game is tailored completely around those abilities without nerfing them, because that gives the player a more complete idea of what it's like to actually be Terry in the show, rather than making the player feel like the character was limited just because it's a game. Now of course one of the limiting factors could easily be which gadgets Terry would have access to, just like in the Arkham games, but I feel like the game really wouldn't be complete without allowing the player to experience the full potential of the Batman Beyond suit.Diablo2000 said:All of these can be nerfed in other to put a challange to the player, the fact you can turn invisible could be counter by maybe only during a small period of time and maybe not being able to move? Or the rockets don't last very long and need time to recharge?Dirty Hipsters said:I want to say...kinda.synobal said:Gah someone give me a good Batman Beyond game, is that so much to ask!?
The idea of a Batman Beyond video seems really awesome on paper. Have an Arkham City style open world game, but in the future, with all the cool tech and gadgets and stuff, what's not to like right? The problem is actually balancing a game around all the gadgets from Batman Beyond. All the stealth sections from Arkham Asylum and Arkham City? Might as well be gone since Terry can turn invisible. Having to maneuver around using the grappling hook and gliding? Also gone since Terry can FLY using his rocket boots.
See, the Batman Beyond version of Batman doesn't have the same weaknesses and limitations that the "standard" version of Batman comes with, and this makes it a lot more difficult to make a good game. It's kind of the same reason there aren't any good Superman or Iron Man videogames.
It's much easier to nerf a superhero who depends on his gadgets than Superman.
The only problem I find on a Batman Beyond game is that he doesn't have a good variety of good villains, the only ones I can think of the top of my head are green skeletor and goo girl (not their actual names, mind you)
Do the Dee Dees not count? What about Curare the Assassin? Or the Jokerz Gang? Blight and Inque are the two you mentioned, but there is also the Royal Flush Gang (with his equivalent of Catwoman), Shriek, Kobra, and of course, Mad Stan the bomber.Diablo2000 said:The only problem I find on a Batman Beyond game is that he doesn't have a good variety of good villains, the only ones I can think of the top of my head are green skeletor and goo girl (not their actual names, mind you)