SirSullymore said:
Frankster said:
SirSullymore said:
Batman's personality varies quite a bit, sometimes he's tough guy on the outside and a big ole' softy on the inside, sometimes he's a paranoid nut, sometimes he's a ruthless soldier, sometimes he's a Vulcan.
And that's just the comics.
True.
This makes me wonder if this how they are going to do it.. Like you'll be able to pick grumpy tough guy responses a la Miller Batman or be more focused yet a gold hearted softie like Animated Series Batman.
Yeah, that makes the most sense. Like Batman's not going to fail or die, but alienating his friends and family could be the consequences of our choices.
I really hope you're right. Batman Beyond showed a logical endpoint of Batman taking a hardline dedication to the mission above everything else, with him shutting out his friends and allies until he was a complete recluse. I was impressed that they explored the self-destructive side of Batman in an animated series, but that DC animated continuity always did treat it's audience well and deal with intelligent concepts.
Telltale talked up the potential to approach a situation as Bruce Wayne or Batman. Hopefully they'll strike a good balance with the player having to walk the line of Batman being a necessary approach sometimes, but where donning the cape and cowl all the time is an unhealthy pursuit.
If done well it should create a more engaging experience than some of Telltale's more recent offerings. I just finished The Walking Dead Michonne and didn't enjoy it very much, a big part of that was because I never felt like the choices I made were particularly risky or shaped Michonne as a character, whose just a bit too established (and guaranteed to survive canonically) to make my choices seem like they matter.
Batman and the characters in his universe have enough different versions of themselves and malleability that choices in the game involving them should feel impactful. I reckon they'll get a good idea of conveying that the characters probably won't be the same by the end of the game depending on your choices.
It would be nice if episodes could get back closer to a couple of hours length, it's been getting a bit streamlined to the point I'm clearing episodes in just over an hour. Much of that time could be made up of exploring the various environments and interacting with characters in downtime. Both are ways of storytelling without too much exposition, and have been showing up less in games. I'd like the characters to have a chance to develop.