So, am I to infer from this that your answer to their question, which I remind you had only these two options:Dexter111 said:Either do it like with movies or books and keep it like it is (there was probably a good reason certain scenes or storylines didn't make it into a "final version" anyway, stuff lands on the cutting room floor in about every project) or put your hands together and release an Add-On e.g. a Content-Update that is so massive it is worth the price as a separate product... some of these still exist today mislabeled as "DLC" (e.g. Episodes from Liberty City) cause apparently "Expansion" or "Add-On" is out of style ... on that note all these people willing to spend that kind of money for a new multiplayer level or two and a few new fancy weapons and character models nearly killed that practice off entirely...tiredinnuendo said:Without poking too much fun at your butthurt, I have a quick question to see if there's any way whatsoever I could relate to where you are coming from.
Let's say that a game is released. And it's good. Really good. You love it. And the developers call you up personally and say, "We had a few extra ideas that we didn't have the budget to put into the main title. Would you rather we release those ideas as DLC, or just scrap them and move on to our next project?" Are you saying you'd tell them not to make it?
- J
After all, why put yourself to work on something that requires money and manpower to do and gets to be "worthy" when there's enough idiots out there paying about the same money for pony-models, 2 new multiplayer maps or 30 minutes of new content that is mostly recycled anyway.
1) Additional content to be released in small bites as inexpensive DLC
-or-
2) No additional content to be released
You would pick option 1? Is that correct?
- J