Battle: Los Angeles Game Can Only Kill An Hour Or So

Toastngravy

New member
Jan 19, 2009
213
0
0
I actually bought the game. Mainly because, I'm a closet achievement whore. [Somewhat. As in, if I need something to do, I'll purposely purchase an arcade title that i know will get me some easy achievement. That's about the extent of it though, I do enjoy the occasional extra challenge- sorry off topic]
Here's the general run down of the game.
My first play through, about 45-50 minutes. I was going rather slow.
Second play through, not too bad, about the same length.
Last play through (on hard) was actually the quickest and I only died once although I predicted death due to having slight issues even on easy. So after three plays of the game on each difficulty, I only died once on the hardest of them. That handles the difficulty explanation.

Next we move onto the cutscene's. The cutscenes are cell shaded (?) pieces of what might as well be concept art. They just occasionally had a mouth move, or did some things to make it ...well..fancier? They bothered me so much I just started skipping them by the second chapter.


The games voice acting was sub par and rather dry. From what I can figure they most likely had each actor read all of their lines, then bring in the next guy and have them do their lines etc. Speaking of voices, when the characters talk they do a preset mouth movement. Their mouth will open and close a couple times, stop, then do it again. Now I'm not asking for perfection, but at least have the mouth open when words are being spoken and when they're still talking would be great. I also learned that if I ever hear someone say "Take your defensive spots!" instead of "defensive positions" (and they did use the latter a few times) again in any game, I will stop playing it and assuming it's on a disk, take it back. Can't explain why that annoyed me so much.

Lets see...what else...
Oh! Yes the game apparently doesn't trust you to climb ladders, at least down them. You climb down a ladder twice in the game, each time you do (I didn't notice this until the second time going through) the game takes control of you climbing down. On the other hand, if you need to go up a ladder, the game will let you do it at your leisure. I'm not entirely sure what the purpose of that one was. For a very recent example, Homefront climbs the ladder for you (in single player that is, multiplayer it's all you baby!). I think that's fine, but keep it consistent.

Oh, and the game has a jump button. For no particular reason other than to take up a button spot really. The reason I mention this is due to the fact you can't jump over anything. Your jump is a baby jump. It's completely useless. You never need it anyway so harm no foul i suppose?


This post seemed to go a little longer than i originally planned, eh I'll leave it as is. Point being. The game was bad. Horribly so. At least it looked rather pretty for an arcade game.
 

omicron1

New member
Mar 26, 2008
1,729
0
0
$10 an hour? Sounds about like Call of Duty: Black Ops if you don't care about multiplayer!

Welcome to my world, me buckoes! Join the Righteous Outrage Brigade and help spread our indignation around the globe! $5 an hour maximum!
 

Sn1P3r M98

New member
May 30, 2010
2,253
0
0
So I guess they won't be releasing a demo, because doing so would be like releasing half of the full game.

Well, not that I'm disappointed anyways, I hadn't even heard of this game/movie since I saw it on Steam yesterday.
 

redisforever

New member
Oct 5, 2009
2,158
0
0
Ok, not 30 seconds ago, I got an email from Onlive, advertising this mess. It says:


Step deep into the heart of the fight to save Los Angeles-and humanity-in Konami's stunning first person shooter. Relive the movie firsthand as you face off against an enemy like no other.

Yeah, stunning. Definitely the word for it...
 

Sallix

New member
Apr 9, 2008
291
0
0
This is going to sound rather cynical (intentionally) but this seems like some kind of marketing ploy. They make the game (which is regarded as bad by default due to it being a movie tie in) then the reviews bomb it due to lack of length and quality. The reviewers or others reporting on the game advertise the game and somewhere in the review will most likely mention how much the game costs and where they can get it. The gamer in turn then goes "That's rather cheap, I might as well buy it just to see how bad it is". Bam! money from a bad game.
 

JUMBO PALACE

Elite Member
Legacy
Jun 17, 2009
3,552
7
43
Country
USA
whiteblood said:
Whoever said Battle LA was bad had their head womped with a filthy stick and mistook it for Skyline. I HATED Skyline, and actually fell asleep for a half hour and missed nothing of consequence. I saw Battle LA and loved it; it's a sci-fi war movie.

It's not about the shiny tech, or devices beyond our comprehension. It's about the destructive, gritty, desperate, and heartless enviroment that is war. It's also a bitchin' Marines recruitment ad.
Yeah I saw Battle the other night with my buddy and we both really enjoyed it. Not too sure why it's getting such bad press.

OT: Ripoff. That's all there is to say.
 

Suskie

New member
Nov 9, 2009
210
0
0
Keep on mind that mainstream audiences have been proven to pay $60 for a six-hour game, so paying $10 for a one-hour game makes sense in a retarded sort of way.

For the record, the movie is fine. The dialog is pretty lame, but unlike Skyline, it had the good sense to toss the talky stuff aside for most of the movie and focus on the action, which was pretty kickass. People are just getting worked up because of Ebert's review, but the guy just got hung up what the alien spaceships looked like and ended the review by insulting people. I'm amazed people still take him seriously.

I do remember thinking that the movie would've made a good video game, so it's a shame that the one they made is apparently such a missed opportunity.
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,419
0
0
Wait...

Arent movie tie ins supposed to have extra content to justify the higher cost of the game and lower reference to the actual movie?

Whoever thought this would be a good idea possibly deserves to be slapped in the face by a jellyfish.
 

MrGalactus

Elite Member
Sep 18, 2010
1,849
0
41
I played the demo, and I have to say, it wasn't terrible because it's a movie game, it's just terrible because it is terrible.
 

Sovvolf

New member
Mar 23, 2009
2,341
0
0
M'eh I played the trial of it, I didn't think it was too bad considering it was an XBLA game, adding in the fact that it was a movie tie in... Not something I could really moan about. However I didn't know that, by the end of the trail, I was half way through the full game. Wow... Yeah, not paying 800msp for that. Maybe 250 and we'll talk.
 

Blazingdragoon04

New member
May 22, 2009
220
0
0
Seems like a rip-off, though I never buy movie tie-ins anyways so I don't need to worry about running into this POS.

However, I am curious where you can find movie tickets that cost less than 9.99. Hell, in the Massachusetts area alone tickets run, on average, 10.50, and that's not even counting the price of food/drink.
 

Baresark

New member
Dec 19, 2010
3,908
0
0
I checked this game out, here is how dreadfully dated some of the concepts are.. you ready?..... There is no gun sway when you walk.... Doom 1 had that...... Just a singular observation for the 5 minutes I played this dreadful piece of crap. Pretty much everything was bad about it... everything. What a nightmare, imagine a title that isn't worth a $1.99 Steam sale, and then subtract points for un-originality and poor... everything.
 

Watchmacallit

New member
Jan 7, 2010
583
0
0
WTF! WHY?!

$10 for a movie ticket in America? Its almost $20 in Aus...This news is horrible.

Did someone say something about a game?
 

XMark

New member
Jan 25, 2010
1,408
0
0
I saw the movie, and thought it was basically a non-interactive FPS. I enjoyed it because I'm into that kind of thing but I totally understand why movie reviewers hated it. Essentially, it wasn't really a movie.

I think they should have just dumped the idea of making the movie, and focused their whole budget on making a high-quality FPS. They'd probably even make more money that way!