Okay, so I'm having trouble getting these thoughts into a coherent order. This might get a little rambling. You've been warned.
Let me be clear about one thing right away. I think Battlefield 1 looks pretty good. I intend to by it upon release and I think I will enjoy it.
However the game's approach to a historical conflict is getting on my nerves a little.
Now, I'm not a hardcore stickler for historical accuracy. I'm fine with a work of entertainment playing a bit fast and loose with the truth in service to a good time. For example, I'm am totally down with fictional stories being set against the backdrop of real historical events. Assassin's Creed taking place in various periods of history? Great! There are limits though. Assassin's Creed hijacking every notable person in history as either an Assassin or Templar? Not so great. Pretty fucking dumb actually.
So here we have Battlefield 1, a game set in a war where the standard infantry weapons were overwhelmingly bolt action rifles, but which will feature one class using SMGs and shotguns (assault), another using mobile LMGs (support), another using automatic/semi-automatic rifles (medic) and only one using bolt action rifles (recon, AKA sniper).
They justify this by pointing to various weapons that did in fact exist at the time but were generally only prototypes or incredibly rare weapons that only saw action toward the tail end of the war.
In effect, they've just taken standard Battlefield gameplay and painted it with a coat of WWI. Now, this on its own doesn't make me angry or disappointed or whatever. I understand why they would want to do this. It's what they're used to, it has a proven audience and it's what a large portion of said audience presumably expects. There's nothing wrong with a new coat of paint on an old model and, as I said at the start, I personally expect that I will enjoy this particular model-paint combination.
However I feel an opportunity has been missed to change up the gameplay formula. Had it been up to me I would have removed the SMGs and made shotguns and grenades the defining weapons of the assault class, as befits their close quarters role. I would have made LMGs hopelessly inaccurate except when fired from a stationary set up position, defining the support class as a defensive point-hold role. I would have made handguns, bayonets and melee weapons the go-to close range options for non-assault classes.
Basically, I would have used the change in setting to both deliver something at least a little more authentic and shake up the BF formula a bit. Granted, it's possible my ideas would have made for terrible gameplay, but I guess we'll never know.
On the other hand, if they were really committed to giving out automatic weapons like anachronistic candy then between the old-timey outfits, airships and early industrial warfare technology I think I would have preferred if they just called it Battlefield: Steampunk, said it was partly inspired by WWI and went all out. Would have at least saved them the effort of looking up all those obscure prototype guns.
Let me be clear about one thing right away. I think Battlefield 1 looks pretty good. I intend to by it upon release and I think I will enjoy it.
However the game's approach to a historical conflict is getting on my nerves a little.
Now, I'm not a hardcore stickler for historical accuracy. I'm fine with a work of entertainment playing a bit fast and loose with the truth in service to a good time. For example, I'm am totally down with fictional stories being set against the backdrop of real historical events. Assassin's Creed taking place in various periods of history? Great! There are limits though. Assassin's Creed hijacking every notable person in history as either an Assassin or Templar? Not so great. Pretty fucking dumb actually.
So here we have Battlefield 1, a game set in a war where the standard infantry weapons were overwhelmingly bolt action rifles, but which will feature one class using SMGs and shotguns (assault), another using mobile LMGs (support), another using automatic/semi-automatic rifles (medic) and only one using bolt action rifles (recon, AKA sniper).
They justify this by pointing to various weapons that did in fact exist at the time but were generally only prototypes or incredibly rare weapons that only saw action toward the tail end of the war.
In effect, they've just taken standard Battlefield gameplay and painted it with a coat of WWI. Now, this on its own doesn't make me angry or disappointed or whatever. I understand why they would want to do this. It's what they're used to, it has a proven audience and it's what a large portion of said audience presumably expects. There's nothing wrong with a new coat of paint on an old model and, as I said at the start, I personally expect that I will enjoy this particular model-paint combination.
However I feel an opportunity has been missed to change up the gameplay formula. Had it been up to me I would have removed the SMGs and made shotguns and grenades the defining weapons of the assault class, as befits their close quarters role. I would have made LMGs hopelessly inaccurate except when fired from a stationary set up position, defining the support class as a defensive point-hold role. I would have made handguns, bayonets and melee weapons the go-to close range options for non-assault classes.
Basically, I would have used the change in setting to both deliver something at least a little more authentic and shake up the BF formula a bit. Granted, it's possible my ideas would have made for terrible gameplay, but I guess we'll never know.
On the other hand, if they were really committed to giving out automatic weapons like anachronistic candy then between the old-timey outfits, airships and early industrial warfare technology I think I would have preferred if they just called it Battlefield: Steampunk, said it was partly inspired by WWI and went all out. Would have at least saved them the effort of looking up all those obscure prototype guns.