I prefer to think of it as miniature cartillery.Tsaba said:EDIT: and a bomb disposing robot, oh how did I forget you.
Seriously, every one of those things you see is going to have five or six blocks of C4 strapped to it. Tank drivers are going to fear those things.
I'll bet the commander will arrive in an early update.Irridium said:I haven't seen commanders ignored much. If you followed a commander's orders,
Either that, or it will run a BC 2 style system where squad members can give each other orders and get bonuses based on that. I always ignored the commander in Bf2 anyway, sure broad strokes commands like 'attack there' get followed, but specific ones tend to go against the flow of play too much.
I would like to see a Quake Wars system used, where the commander is automated and players get objectives that vary depending on class.
It's a shame Quake Wars got forgotten so quickly, it was amazing to be playing as a sniper and get the objective pop up to cover the demolition trooper, who's objective is to destroy a Strogg walker that's attacking the assault player and medic, who were attacking the control point before they were rudely interrupted. The orders and objective may have been computer generated, but it gave battles such a great level of focus, you were never without something specific to do to help your team.