Battlefield 4 Hands On Preview: Incremental Upgrades

Colt47

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Oct 31, 2012
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The issue with the modern shooter genre is largely due to the nature of the setting itself. There isn't a whole lot someone can do to make weapons interesting to use after a certain point: Especially when the weapons pretty much act the same and simply have different range and damage values. Adding vehicles was a solution for a few numbered entries since it threw in weapons that acted differently than just plain rifles and pistols, and then they threw up squad based gameplay to try and combat the sameness.

Now they are finally on the destructible terrain bus that Red Faction is famous for, only attempting to refine it so that it makes a bit more sense in the context of a military shooter. Why no one can make a shooter that takes itself seriously, yet can still throw in interesting weapons, is just beyond me. Dead Space is the most recent that I can think of, and that was more of a horror / over the shoulder game with shooter elements... at least before DS3.
 

odddem007

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Nov 8, 2011
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I thought on the next gen consoles (ps4 and xbox one), you are able to have 64 players in multiplayer? Does the Obliteration game mode limit the player cap to 16 v 16?
 

clippen05

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Jul 10, 2012
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How are classes being streamlined a good thing again? How is that an "incremental upgrade?" If anything, it seems like a downgrade.