'How do we make it more Battlefield?'"
Add prone, sight sway, close-quarters maps, and needlessly detailed guns. Those were in the most successful Battlefield games, right? They can make whatever game they like, but lying to gamers doesn't generally go over well.
Add prone, sight sway, close-quarters maps, and needlessly detailed guns. Those were in the most successful Battlefield games, right? They can make whatever game they like, but lying to gamers doesn't generally go over well.