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They do trim down the operation size of the map depending on what game mode your playing in bf6, I think they did that in Bad Company 2 also. But it does look like there are much larger maps coming in the full release.None of the maps looks as closely-knit as the likes of Cairo or Iberian. Builds can also be razed faster and more complete compared to what I saw in BF6.
Speaking of Cairo, Dear BF Studio; Either make the rooftops more accessible, make them a Killzone, make the rooftops collapsable, or give us weapons/gadgets that drops from sky, like the Mortal from BF3. I saw a ladder in one of the trailers, and I hope it can extend to rooftop. Because once again, snipers up there are nearly impossible to kill.
Recoils and fire rates also need to be corrected, because I swear I couldn't tell the difference between ARs, LMGs, and SMGs other than their sound effects and mag size. I think the TTK might feel fast because the spread in these guns are similarly small.
Grenades and Rockets could use a buff; Those used to be super fun to clear out traps and ambushes. Grenades especially, had reason for being hard to resupply once you used them in BF4. And RPGs.... IDK, if they are so good at taking out vehicles, why does it suck at blowing up a side of building, or cause splash damage to infantry?
Dataminer casually shares alleged images of Battlefield 6's unreleased 'large' maps to reveal how big they really are
If accurate, Battlefield 6's definition of "large" maps might, in fact, be pretty large.
I found snipers rather easy to deal with with the support class. Just pumping rounds from the LMG tends to be good at killing them or at least forcing them to take cover. Also, you throw c4 further then you expect.
I suppose weapons could feel more different, but that tends not to be that fun since it means really emphasizing specific uses for the weapons. LMG can't hit anything unless your prone, stand and fire for assault rifles, smgs are good at hip but damage falls to nothing at range, etc etc.
Technically an rpg being bad against a building would be expected, they are lauching a shaped charge, not a high explosive. You would expect them to leave a small hole thought a good amount of material, not blow up a wall. Would be interesting to have multiple ammo types, like one that is a high explosive but sucks against vehicles.