The same has happened to MMOs as well, or at least WoW. Even when last I played in Mists of Pandaria, you had your raiding pick up groups, or PUGs, that would go into the entry-level content, only communicate for sake of downing the boss, and either succeed all the way to the end or fail and disband. Back in Wrath of the Lich King, some groups could do the end-game raid, Icecrown Citadel, on 10 man Normal just for Frost Badges without even using Ventrilo or Skype, so nothing new there.I gradually came to realize that there is absolutely nothing social about today's online multiplayer experience.
Agreed. I got the feeling that whoever wrote this (and yes, I know it is Yahtzee) hasn't played a multiplayer game in the last decade or so. Most multiplayer games since forever have been these kinds of silent affairs where you jump in, play your fill and get out, often without typing in a word in chat or using VoIP if that option exists.SKBPinkie said:
I'm not so much annoyed that he doesn't like multiplayer, but rather confused that he keeps playing multiplayer games expecting a different outcome. There have to be enough other games coming out to review that he isn't forced into playing these games, right?SKBPinkie said:
This sounds less like an Arcade, and more like playing Candy Crush on your phone at a bus stop before going in to work at a job you hate. YeeshOnline shooters promise the same experience that the arcade does. You buy into a quick round of uncomplicated video game action, with very little promise of long-term investment but that hardly matters because you're just trying to kill time and the sound is being mostly drowned out by the masses all around you.
This is the most bizarre explanation for an arcade I've ever heard. Even when I was young, no one gave much of a damn about "getting the high score", it was because the games were fucking fun.You play, not because the game is inherently fun or to see the unfolding of a story that you're invested in, but only for the sake of getting the highest score, and seeing the little flashing message at the end saying that the manager has to give you a special prize now.
Hey, you heard the man. "There is absolutely nothing social about today's online multiplayer experience."SKBPinkie said:
Perhaps reread the article? He clearly states he plays them for work related reasons.Fat_Hippo said:I'm not so much annoyed that he doesn't like multiplayer, but rather confused that he keeps playing multiplayer games expecting a different outcome. There have to be enough other games coming out to review that he isn't forced into playing these games, right?
Again reread the article. I'm not seeing where he says he hates online interaction. He saying there is no such thing as interaction between players beyond kill opposing players and press X on objective.Fat_Hippo said:I don't even see a real criticism of multiplayer games here. If he doesn't want any form of social interaction in his games, that's fine, but hardly the fault of games that do have them. This is made all the more confusing by his apparent nostalgia for the "old days" of multiplayer which led to lasting friendships and rivalries...which he apparently never liked? Can you even be nostalgic for something you never even liked? I think his relationship with online games is a confused one.
Did... did you read the article? At what point did he praise arcades and claim to miss them? If anything he berated them heavily by comparing them to his own highly negative view of today's multi-player experience.CyanCat47 said:yet another 30-something games critic going on and on about how much better the arcades were.
Play the raids. It is most certainly not single player.Michael Prymula said:Destiny more or less feels like a single-player game to me, since you can do the main story by yourself without assistance from anyone else, same with Defiance. They feel more like single-player games wearing the clothes of an MMO.
I'll edit this to be on the safe side I just found your "satire" heartwarming.CyanCat47 said:Snip