It was a poor design choice. Basically their idea was that it would filter out the crap, and like you said, game graphics would progress over time. That's a poor excuse, because the devs should be free to make the games look as well as they can program, and 8 years into the product cycle chances are no one is going to base their purchases based on how much prettier Uncharted 3 (for example) is to Resistance: Fall of Man.Nerf Ninja said:I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?ChromeAlchemist said:Which is purposely harder to program for.Marq said:Heh. And I thought one of the selling points of the PS3 was its superior hardware.I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.cleverlymadeup said:bunch of lazy developers not being able to do their job of developing
I can sort of see their point that they want the games to improve in quality over time, but that just seems to pick on the early adopters which have to be at least considered the core market and their most loyal supporters.
And graphical fidelity progresses over time anyway with every console! Look at God Of War 2 compared to some of the earlier titles on the PS2, or Resident Evil 4 on the GameCube compared to some early titles.
Kaz Hirai should have kept his mouth shut, and all would have been well.