Well there is your problemand then handed off all the data and other assets to SEGA
Well there is your problemand then handed off all the data and other assets to SEGA
Fixed for yousquid5580 said:Well there is your problemSEGA
The original XBox cannot be compared to a normal console technology-wise. It was a totally unsustainable PC-in-a-box whose only business reason for existing was to pave way for the 360.Shy_Guy said:Um, the original Xbox gave much better performance, was statistically way more powerful, and was easier to develop for than the PS2. So why is it that the PS3, which was released a year after the 360 is giving everyone so much trouble and really proving to do nothing as far as improving games on a technical level?
And yet, the only PS3 engine developer I know said he likes coding for the thing.Edit: On a different note, what I despise is that everyone tries to put the blame on honest, hard-working developers that have to put up with a shittily thought-out console design.
Sure, here you go. [http://www.metacritic.com/games/platforms/xbx/tomclancyssplintercellchaostheory]ChromeAlchemist said:IMO, it looks great. But I really meant was, it's no Uncharted 2 or KZ2. Buggy? I don't remember seeing any of it actually, link?
actually Valve complains about ANY system that isn't windows, Gabe is an ex-m$ employee so his "difficulty" isn't too surprising. Carmack hasn't said it's difficult, just takes some getting used to as the PS3 does things in different waysChromeAlchemist said:I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.cleverlymadeup said:bunch of lazy developers not being able to do their job of developing
best way to put it is lazy and bad coders. they've gotten so used to stuff like visual c++ that does a lot for them and can't really work with multiple processors correctly. it's a lot of bad training and bad schooling that has made them this way.Nerf Ninja said:I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?
I can sort of see their point that they want the games to improve in quality over time, but that just seems to pick on the early adopters which have to be at least considered the core market and their most loyal supporters.
This I would like to see proof for. I'm not calling you a liar, I've just never heard of this. I understand that a multi-core processor alone makes programming more difficult, but it doesn't really compare to the issues the Cell brings to the table as far as I've heard from developers. They seem to have pretty much gotten past that hurdle a long time ago, for the most part. And all that I've seen about development on the 360 suggests that there are many and great developer tools which make it very easy to develop for the 360. I mean, it's fairly easy to port from PC to 360, is it not?Nutcase said:The original XBox cannot be compared to a normal console technology-wise. It was a totally unsustainable PC-in-a-box whose only business reason for existing was to pave way for the 360.
The PS3 is actually a lot friendlier to the programmer than the PS2 ever was, while - surprise, surprise - the 360 is a lot harder for the programmer than the XBox. In the process of shifting into a normal console manufacturer who intends to make a profit, Microsoft also had to choose performance and manufacturing cost over ease of use. They went with a multicore processor with cores similar to the Cell's PPE, instead of replacing the single core, long-pipeline x86 processor with a new faster one.
Good for him I suppose, but when the likes of John Carmack are being bashed because he spoke out about some difficulties specifically with the PS3, I can't really just believe he's some idiot who doesn't know what he's doing. And for Valve, who are technical wizards of sorts, to flat-out ignore the console I think says that maybe it's more trouble than it's worth.And yet, the only PS3 engine developer I know said he likes coding for the thing.
Boy oh boy, I just hope Sega add big the cat as an exclusive playable character on the PS3 to make up for it."With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.
360 has 3 cores, same speed, large cache.I understand that a multi-core processor alone makes programming more difficult, but it doesn't really compare to the issues the Cell brings to the table as far
360 came outa year before Ps3.as I've heard from developers. They seem to have pretty much gotten past that hurdle a long time ago, for the most part. And all that I've seen about development on the 360 suggests that there are many and great developer tools which make it very easy to develop for the 360. I mean, it's fairly easy to port from PC to 360, is it not?
This just shows you how ignorant you are.And saying that the PS3 is easier to develop for than the PS2 is like saying stabbing your foot is better than shooting it. That may very well be true, but you're still kind of screwed, no?
All PC guys. they've been working on Windows for YEARS. For them, Windows is the STANDARD, they KNOW how to code for that. PC's have General CPU's, you throw shit at it, it does what it does.Good for him I suppose, but when the likes of John Carmack are being bashed because he spoke out about some difficulties specifically with the PS3, I can't really just believe he's some idiot who doesn't know what he's doing. And for Valve, who are technical wizards of sorts, to flat-out ignore the console I think says that maybe it's more trouble than it's worth.
I would think they know better than most people here. It's kind of what they do for a living...
Reading your entire post just hurt my head. It was like a compilation of articles someone has come across, partly digested, and violently vomitted. When i come across the 500000 different configurations nugget a little "plink" went of in my head. It was a "plink" of where the feck is this rant going.SinisterDeath said:360 has 3 cores, same speed, large cache.I understand that a multi-core processor alone makes programming more difficult, but it doesn't really compare to the issues the Cell brings to the table as far
Ps3 has 6 useable cores, same speed, small cache.
Basically, think of the 360 has having 3 200 HP engines.
The PS3 has 6, 105 HP Engines.
Consoles had have games that were made FOR that console. And unlike a PC,The games for a Console COULD use the entire systems Power. A PC has an operating system, background programs, and you have to design a game to run on 5000000 different configurations.
This tells me nothing new. You're basically still saying what I'm saying. Look, I even understand the the Cell is theoretically super impressive. But, as it has been said many times before, it does nothing to make game developing easier and everything to make it harder.SinisterDeath said:360 has 3 cores, same speed, large cache.
Ps3 has 6 useable cores, same speed, small cache.
Basically, think of the 360 has having 3 200 HP engines.
The PS3 has 6, 105 HP Engines.
Thers some issues with memory, but the SPE's are so fast, that the are meant more towardes floating point calculations (basically, say, pure math) where as the 360 is completely general CPU calculations...
So, basically, PS3 is awesome at 'math', and the 360 is 'awesome' at language. the PS3 has to 'emulate' the 'language', which takes up power...Hence the coding differnces.
Really? I had no idea. Thank you for enlightening me, for I am an ignorant child who knows not of what he speaks.360 came outa year before Ps3.
Most games at that time were just winding down from Ps2/Xbox, so every developer was basically going from PC & 360 games for a whole year before PS3/Wii hit the market.
Launch games on 360 were no different in 'quality' compared to ps3.
They had a 1 year head start programmning... So by the 2nd year, Ps3 just got to the 1 year mark on the 360. 360 was already on the 2 year mark. Thats a huge leap.
What microsoft effectively did, was establish themselves as the 'standard'.
As for porting from PC to 360, yea its fairly straight forward because..
dun dun dun.
XP/Vista owned by Microsoft, Microsoft owns xbox! They all use 'similar' hardware, a 'custon' (Windows-like) OS so porting is easy for them.... But all console to PC ports suck.
Yes, let's be mature and call each other ignorant.This just shows you how ignorant you are.
The PS2, and the PSX were pains in the asses to code for. This has ALWAYS been true.
Devs who have worked on the PSX, PS2, and the PS3 state that the PS3 is the easiest to develop for of those 3. BY comparison, PS3 is more 'standardized' then the ps2!
But why were all the games of hte PS2/Gamecube/xbox generation made for the PS2?
BECAUSE IT WAS THE STANDARD CONSOLE!
It beat Gamecube & xbox in the market by 1 year.
And imo, PS2 & Gamecube may as well have had a whole 'year' advantage over the xbox. People trusted the sony/nintendo... Microsoft though? It took them awhile to sell... They didn't have anywhere near the PS2 market share.
Ps2 has sold 138,000,000 Units to this date.
Gamecube sold 21,000,000 Units.
Xbox sold 24,000,000 Units.
So in that generation, the Ps2, DOMINATED. Thats why people made games on the PS2 and why devs had 'no problems' with it. It was the 'standard'. Doesn't make it 'easy'.
PC guys, yeah, who are always on the forefront of technology. Never-mind that Epic had similar problems with the Unreal Engine 3, and now id are having trouble with Rage. They're just stupid PC guys who have never EVER dealt with consoles.All PC guys. they've been working on Windows for YEARS. For them, Windows is the STANDARD, they KNOW how to code for that. PC's have General CPU's, you throw shit at it, it does what it does.
PS3 you have to tell the CPU where you want it calculated.
The Architecture and the code is different.
Consoles had have games that were made FOR that console. And unlike a PC,The games for a Console COULD use the entire systems Power. A PC has an operating system, background programs, and you have to design a game to run on 5000000 different configurations.
Its a world of difference between PC and console (nintendo/sony).
If you were to have a PC with the same power as a 360, the 360 would eat that pc to shreds.
Let's just sweep Factor 5 and Free Radical Design issues under the rug and pretend they don't exist. And surely id was lying about working on all platforms simultaneously.You have to remember when it comes to PS3, and games.
People who make a game FOR the PS3, generally have no issues.
People who make games for 360 and then port it to the PS3, HAVE ISSUES. (Because you can not just do a direct port from 360 to ps3. You have alot more manually going in and 'changing' code to work for the PS3.)
People who make a game for hte PS3 and the 360 at the same time, Have no issues.
Right, but why have to work with the pointless SPEs? Not one single thing has been said about any sort of benefits to working with the Cell over the 360's CPU.Devoping a game on a system with '1 general CPU, and 6 tiny CPUs, and then convertin that to work on a system with 3 general CPUS = Tons easier then trying to convert a game working on 3 general CPUS to working on a system with 1 general CPU and 6 tiny CPUs'.
Putting that engine model into effect.
Have 300 pounds attached to each 105HP engine of hte PS3's 6, And then putting (2)300 pounds behind each of the 360's 200 HP engines, is alot easier, then putting (3)600 pound blcoks between the 6x105 HP PS3 engines.
Me too. It's a shame that all these PS3 owners are getting shafted, and I thought that the PS3 version might actually run better than the 360 version, at first...Marq said:Heh. And I thought one of the selling points of the PS3 was its superior hardware.
So wait, are you calling me a fanboy? Considering that COD4, Fallout 3, Madden 10, and Prototype were all developed on the 360, then ported to the ps3 with no discernible differences in performance or graphical fidelity, I feel my post was justified.Sparrow said:Hneh...FloodOne said:Superior hardware needs to be taken advantage of by competent devs. Plenty of games were developed on the 360 first, then ported to the ps3, and both products come out looking/playing brilliantly.Marq said:Heh. And I thought one of the selling points of the PS3 was it's superior hardware.
This sounds like laziness on the part of Platinum Games.
Sony fanboys, you can now stop hating on VALVe. Direct your attention to a dev house that deserves it.
You will see more of this folks. Secret fanboys fighting among well known fanboys, with some flames, maybe some swearing, lots of quote box chains...
Someone fucked up somewhere. It's not because the PS3 has 1337 hardware settings, or Microsoft payed someone off, someone just fucked up. I'll just put that out there, so when the flames start, people can trace back to this.
Noooooooo. (Or atleast, not outright anyway)FloodOne said:*SNIPPED FOR LENGTH*
Nope, he just said ps3 owners should still buy the game even though it blows... Your mone -scratch that- Your opinions are quite important for us, and in the end you shouldn't be just a follower and a believer that the game for the ps3 looks like ass, which it kinda does. lol.T said:"However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."
Did he just justify a badly made port by saying you should buy both versions to compare them?
ITs only difficult for those developers who are stuck in the PC mindset.Shy_Guy said:But, as it has been said many times before, it does nothing to make game developing easier and everything to make it harder.
At least you admit it. Thats +1 respect points to you.Really? I had no idea. Thank you for enlightening me, for I am an ignorant child who knows not of what he speaks.
Less Complex is a plus, but its not always the best thing out there.None of what you stated changes the fact that 3 cores are less than 6 "SPEs", and thus less complex.
Dude, the point I was making was that the PS2 WAS not easy to develop for. but it WAS the standard!Why can't the standard be easy? With the costs of development increasing so much recently, why should a console manufacturer demand that the developers spend more time trying to figure their machine out than the rival console(s)?
Yes, Obviously they are on the forefront of technology, BECUASE THE HARDWARE CHANGES EVERY 3 MONTHS!PC guys, yeah, who are always on the forefront of technology.
Again, UT3 was made for PC First. The code was made for the PC/360. You can not easilly port a game from the 360 to the ps3. IT does not work that way. You can go 'down' from 6 cores to 3 cores, easilly, but you cannot go up from 3 cores to 6 cores easilly. That is the point.Never-mind that Epic had similar problems with the Unreal Engine 3, and now id are having trouble with Rage. They're just stupid PC guys who have never EVER dealt with consoles.
ITs not that its hard, its just it goes against the 'PC' mold, Where its not about optimization for one system, its about getting it to work ont hat system.Look, no one said it was impossible, but why does it have to be harder? What benefit is there? There has yet to be any proof of any such benefits within the game world. Supercomputing perhaps, but that does not help game developers.
Becuase they are the stanard? They launched a year early? Developers backed Microsoft for there early launch? They already have worked on it a year in advance? Its a familiar architecture as the PC? And PC is the standard?Why have there been no such complaints about the 360? Because, while there may be issues, the tools are there and the hardware is pretty standardized. What sort of positives does the PS3 provide that warrant it being more difficult to develop for? Honestly?
The PPE's are anything but pointless. Every good looking functioning game on the PS3 uses the PPE's. Those shitty ones?Right, but why have to work with the pointless SPEs? Not one single thing has been said about any sort of benefits to working with the Cell over the 360's CPU.
I'm suprised you could type layman with out giggling.I do appreciate you trying to put everything into layman's terms for my vast ignorance though.