Plinglebob said:
The problem is whenever these arguments come up people just go "Games Are Art!" and think thats the end of the argument and this is where the danger lies. As long as people insist that the Titillation is art, people arn't going to be encourged to strive for more. This seperation is starting to happen within the community, but so far the number of well received and highly publicised/noticed "Arthouse Games" is almost non-existant. As long as the majority of people who make and/or enjoy games applaud the titillation, the public won't take us seriously.
This brings me to another subject that I've seen crop up, mainly that somehow "art games" and "fun games" are inherently separate. There is no reason why a game can't be both artistically motivated and entertaining ("fun" and "entertaining" are two different things, which I think is a very important distinction to make.)
I'm not asking for more pretentious, snooty games where the creator is all "I want to make an
experience, man." but I am asking for developers to think more critically about what they put into their game and create richer worlds and experiences with their games.
You have to remember that in this 40 years 2 things happened. The first is that the "old guard of art", who came about before film existed, slowly died or left public life and were taken over by those who had lived the majority of their life with films. These people were more accepting of film because it wasn't a "New fad" to them, but part of life. While this is happening with games, its still going to take time for us to get our equivalents of Orsen Wells and Roger Ebert.
It will take a while for sure, and if I may delve into yet another topic briefly, that's why I think the whole "auteur" method of game design (people like Ken Levine or Cliffy B, who basically are the face to the company and have their visions put forth) should be attempted more often. Video games are definitely a team effort, but other times you need the focus of a single person to guide that team. A faceless, bureaucratic company like, I dunno, EA will probably not produce the Citizen Kane of gaming, but a person who strives for that achievement like, say, Ken Levine would provide that accomplishment with a face.
The second is films broke away from just being "Plays on Screen" and started to use techiniques that are unique to cinema (editing, camera tricks) to get emotion from the audience. Someone else has gone over it better, but essentially a game isn't art just because its cinematography, story, music etc are all artfully done. There has to then be something that only a game can provide. 2 contrasting examples for me are Bioshock and Flower (GO BUY IT!!).
Bioshock is considered as art because of the design of Rapture, players emotion for the Little Sisters etc, but if you turned it into a 6 hour film with the player instead being an actor, you would see the same thing and feel the same emotions because all the tricks Bioshock use are cinematic.
Flower (GO BUY IT!!) on the other hand is considered art and I would say should be held up as the landmark people should be striving for. Turn Flower (GO BUY IT!!) into a six hour film and while people would say its very nice to watch, there wouldn't be any emotional involvement or connection. However as a game we are given a direct connection with the petal and start to project onto it in a way that could never happen in film. This makes it a great example for games as art.
This is absolutely true about Flower. And yes, I did buy Flower, and I teared up at the end. Don't ask me why, I really have no idea, but it call just came together and I started tearing up. A really magical game if you're in the right mindset.
However, I completely disagree with Bioshock. There are plenty of methods Bioshock used that just cannot be replicated by film. The whole "would you kindly?" part of the story could
only have been done through gameplay, basically subverting every player's expectation and questioning free will. The atmosphere, the progression, the twists and turns, while you could very well make a movie out of it, I don't think it would be nearly as effective if it was. This is why I have so much respect for Ken Levine, he is a damn smart person and I doubt that any other developer could have done the same thing he did with Bioshock (and in the future with Bioshock: Infinite).
Video games definitely need to start pushing what is unique to
them rather than just pushing for more "cinematic gameplay". In this regard, I really do feel that story should take center role in making games. Story is the central mechanic that every other medium works by, why not video games? Not only that, but developers seem to be obsessed over trying to mimic Hollywood instead of pushing their own unique features to bring out new ways to develop story in games.
Finally, the gaming industry is a mess right now and its never going to be taken seriously until itself, and the media surrounding it, stop acting like idiots. Remember, this is an industy that can't even do an awards show without acting like children and pandering to the popular titillation. We need the industry as a whole (people like EA and Activision) to start taking more risks with more experimental lower budget games and the support around gaming (retailers, reviewers) needs to start encouraging those that play to try the riskier stuff. Until the big studios get involved, its never going to happen.
I agree with this so hard.
So, basically, I agree with everything. I just felt like exercising my fingers.