Beat Hazard

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Marmal4de

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Apr 4, 2010
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A few days ago the Indie game "Beat Hazard" was released on Steam so I thought i'd give it a go and share my experience with it so far.

If you aren't familiar with the concept of the game, the idea is similar to that of Audiosurf, the game translates your music into gameplay. The gameplay is very simple and should be familiar to anyone who has played a game of this genre before (Geometry Wars, Asteroids etc...). You control a spaceship and accumulate points by shooting down enemies. The power of your weapon is determined by the intensity of the music and the power ups that are dropped by defeated enemies.



There are two types of weapon power ups in the game:
The "Power" power up which upgrades your weapon and the "Volume" power up which determines the volume of the song and the intensity of your weapon. Each power up is represented by a bar that fills up as you collect them. When both bars are full you are equipped with the powerful "Beat Hazard" weapon until you crash into an enemy.

There are two more types of power ups: The "Super Bomb" power up which lets you detonate a bomb that clears the screen of enemies and the "Multiplier" power up. Multiplier is the most crucial part of accumulating points and is built of collecting Multiplier power ups and completing the multiplier challenges "Dare Devil" (no firing for 5 seconds) and "Survivor" (surviving for 30 seconds).

Overall Beat Hazard is a lot of fun and visually stunning but it's not without its flaws. Though they are quite gorgeous The flashy visuals may give some people headaches and can make it hard to keep track of your spaceship under all of the flash in hectic gameplay moments.

I was disappointed that the game had only two game modes: Regular play and Survival mode, which challenges players to survive as many songs as they can. Although the game is very re-playable, as each track produces a different experience, it would have been nice to see some different gameplay challenges.

The game's biggest flaw is the enemy's inability to react to the music. While your weapon changes with the music's intensity the enemies do not and I often found myself defenselessly avoiding hordes of enemies in a song's most relaxed moments and having nothing to shoot at at its most intense.

In conclusion, Beat Hazard has its flaws but is overall a great game that is well worth the $10 price tag. If you are even remotely a fan of the genre I recommend you pick it up on Steam or Xbox Live Arcade.

The Verdict: 8.0
 

Johnny Cain

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Apr 18, 2010
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Playing on Insane difficulty is wicked fun. Especially when your weapon power is powered directly by your taste and choice of music :D
 

Steeveeo

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Sep 2, 2008
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Downloading the demo now, will see if I like it or not.

Also, yay 25% off for first week on Steam!
 

Marmal4de

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Apr 4, 2010
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Johnny Cain said:
Playing on Insane difficulty is wicked fun. Especially when your weapon power is powered directly by your taste and choice of music :D
They wern't kidding when they called the hardest difficulty "Insane". though playing on the higher difficulties takes some practice it's really worth it for the ultimate "Asteroids on acid" experience.

What music did you find worked best? As a metalhead I found no shortage of intense songs and still have a whole library to try out!
 

Johnny Cain

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Apr 18, 2010
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Marmal4de said:
Johnny Cain said:
Playing on Insane difficulty is wicked fun. Especially when your weapon power is powered directly by your taste and choice of music :D
They wern't kidding when they called the hardest difficulty "Insane". though playing on the higher difficulties takes some practice it's really worth it for the ultimate "Asteroids on acid" experience.

What music did you find worked best? As a metalhead I found no shortage of intense songs and still have a whole library to try out!
I've had great success with metal and hybrid orchestral pieces.
Techno and upbeat Jazz keep the action fast and the guns firing full too!

Classical and full orchestral is a NO go, it sinks so low or goes quiet more often than most. Leaving you without weapons for extended periods of time in the middle of a song.
 

Marmal4de

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Apr 4, 2010
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Johnny Cain said:
Marmal4de said:
Johnny Cain said:
Playing on Insane difficulty is wicked fun. Especially when your weapon power is powered directly by your taste and choice of music :D
They wern't kidding when they called the hardest difficulty "Insane". though playing on the higher difficulties takes some practice it's really worth it for the ultimate "Asteroids on acid" experience.

What music did you find worked best? As a metalhead I found no shortage of intense songs and still have a whole library to try out!
I've had great success with metal and hybrid orchestral pieces.
Techno and upbeat Jazz keep the action fast and the guns firing full too!

Classical and full orchestral is a NO go, it sinks so low or goes quiet more often than most. Leaving you without weapons for extended periods of time in the middle of a song.
I know what you mean, my library is full of very long songs that become quiet in the middle, they are still playable but very challanging.
 

Steeveeo

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Sep 2, 2008
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Hmm, trying to decide if it's worth the $7.50, now that I've tried it...

Pros:

- Asteroids + Touhou + Audiosurf = AWESOME
- Like Audiosurf, I can plug ANY music into is.
- Caramelldansen is AMAZING in this.
- Beat Hazard mode is quite fun.
- Very...euphoric, I think is the word.
- Uses "the rule of cool" to its very core; there is no logic or reason behind it, it's just PEW PEW FLASH UNCEUNCEUNCE WHOOOOOOOO!
- Makes you work for the full output of the game, making you collect volume upgrades so you can actually hear your song. I put this as a pro, because this is an excellent incentive to keep playing.
- Cheap price!

Cons:

- TOO FLASHY! I am not an epileptic, but the flashiness of this game makes my eyes burn, my head hurt, and I feel just a tad nauseous. And it has not gone away while typing this.
- Menu system is SHIT. Just go download the demo, if you haven't, and you'll see what I mean.
- This game falls flat on its face in slow songs. In Audiosurf, slow songs give a more relaxed game; in this: "HOLY SHIT THERE'S TOO MANY THINGS AND I HAVE NO BULLETS!"
- Upgrade curve is a little top-heavy. When you first start out, you will die a lot, because you barely get any drops. 4 songs in, if you have cleared at least some of them, the songs get exponentially easier due to the upgrades increasing the number of drops and decreasing penalties.
- Bosses irk me. This is a minor con, because I just haven't developed a strategy yet, but the game tackled me with THREE bosses at once and I am a bit miffed that one of the limited number of songs was wasted on a gang-rape boss battle.
- There are no graphical options, it's just all sound level. Needs some form of graphics control, where you can tune the degree of fucking flash.
- You WILL lose track of your ship, cursor, and enemies during the course of the song.


Conclusion:

I am torn on whether or not to buy the full version. While it is cheap, and it is fun, I will only be able to play it for about 10-20 minutes at a time due to the FUCKING BRIGHT PULSATING LIGHTS EVERYWHERE! The demo version does not come with the Insane skill level, so I cannot test that yet.

I am directly on the fence...


NOTE: I use trance and other electronica in it. Like Audiosurf, it seems built for that genre. Also, the Sonic soundtrack I have from SA2:B makes for some good rounds.
 

Marmal4de

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Apr 4, 2010
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I was also shocked at the amount of flash in this game. The first time I played it I felt like I wouldn't be able to play it for more than ten minutes without burning my eyes out. Eventualy though the game grew on me and now I feel fine even after extended play time. I'm not sure if it's like this for everyone but it seems to me that this shouldn't be an issue if you play for a while.