Good article, plus it helped me understand why I enjoy pc FPS's but generally dislike console FPS's..
Incorrect. "Re-invent" does not require all instances of the old to disappear; merely that a new template has been created that is widely used.The_root_of_all_evil said:Sorry Shamus, but that's not what you seem to say. Your point is about howShamus Young said:Love it or hate it, Halo re-invented the shooter genre for the better.
The word I'd use was re-invigorate.Bungie made the right game for the right hardware at the right time.
Re-Invention seems to pre-suppose that it was the progenitor of shooters from that day on, but there was still life in the old twitch-fire mechanics.
Halo brought in a new way to play shooters, but it didn't change every shooter from then. Some of the things Halo does/did aren't great. Some are.
It changed the game to suit the people it was being sold to, as you say, but was that for the better? I'd be hard pressed to come down on either side of that argument.
Re-invigorated, not re-invented. (IMHO)
Really? No, really? Like, seriously?And it would have a rich sci-fi setting that would rise above the "shoot all the aliens" narrative we'd been living on for the last decade or so.
Which, as we previously established, didn't happen. It just started off a bandwagon.BloodSquirrel said:Incorrect. "Re-invent" does not require all instances of the old to disappear; merely that a new template has been created that is widely used.
You're trying to have a semantic argument here, but your definitions have no discernable basis.The_root_of_all_evil said:Which, as we previously established, didn't happen. It just started off a bandwagon.BloodSquirrel said:Incorrect. "Re-invent" does not require all instances of the old to disappear; merely that a new template has been created that is widely used.
May I point you to the answer from Shamus to my original question where we decided that "Yes, there was a difference in text"?BloodSquirrel said:You're trying to have a semantic argument here, but your definitions have no discernable basis.
DiscoAtThePanic said:Shamus' whole point was that the FPS 'landscape' today, is the way it is today, in big part due to Halo. Reading the article, he explains exactly what has changed with the shooter genre today that we can attribute to Halo (nothing to do with brown muddy colours). Sure I guess you could say that MW1 or Duke Nukem 3d have been just as responsible for where FPSs are today, but then I'd have to ask...how exactly? What did they do with the genre that we still see popping up all the time in today's FPSs? What seed did they plant? Where are their genetic traits on display?Hargrimm said:I agree, but tell Shamus. Its a process of evolution, and Halo is no more responsible for changing the genre than Modern Warfare 1 or Duke Nukem 3dDiscoAtThePanic said:You could apply that same argument to Quake, DOOM, etc.So Halo led other games to become brown and realistic by being purple and science-fiction-ish? Is that what you are saying? :P[/QUOTE said:Well, if Shamus is right, and remember, we]
Halo changed things forever, but it's not at fault for all the brown "realism" in games.
I think it got that bad because of all these WWII shooters, it's just a guess though.
Yeah, sure. Halo (fittingly along with Marathon) is one of the few if only scifi franchises that treated the whole 'humans vs. aliens' thing in a new way. The aliens weren't some evil species bent on wiping out humanity for no good reason, they had dimensions to them. For one, it was a conglomeration of different races, brought together and enslaved by essentially an intergalactic extremist religious sect. Hell, they could even be called a suicide cult (the activation of the halos would kill everything, but in their eyes it would send them into the new kingdom or some such nonsense). That felt realistic to me, hell that happens in the world we live in.GeneticallyModifiedDucks said:After examining the article carefully, something struck me.
Really? No, really? Like, seriously?And it would have a rich sci-fi setting that would rise above the "shoot all the aliens" narrative we'd been living on for the last decade or so.
What about Call of Duty? I know Infinity Ward took pointers from Halo in tuning the gameplay to suit consoles, and Halo had been evolving into a more multiplayer-focused game, but from where I'm standing, it was with Call of Duty that the pseudo-realistic anti-colorful stuff that people seem to hate about modern shooters got started, or at least where it got popular enough to be imitated by almost every other FPS developer.DiscoAtThePanic said:but the article said that Halo got us to where we are today with shooters. Well, not everyone likes where we are today with shooters, so maybe Halo did not change thinsg for the better, as Shamus asserts.Irridium said:All the brown and realism wasn't Halo. Halo actually has some pretty colorful environments. Yes there's some browns but not much by today's standards.DiscoAtThePanic said:The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.
And besides, it'd be kind of silly for a game about fighting aliens set 500 years in the future to be a basis for realism.
Just pointing out the fact Halo CE did not have regenerating health.Vicarious Vangaurd said:I wouldn't say regenerating shields/health were/are a good thing. But the HALO: CE did bring console shooters into the mainstream and made the Xbox a good investment.