Interesting question and video response.
Deathclaws have consistently given me way more grief across 3 and NV... (and the originals, but there were no behemoths, or even times where you'd encounter Deathclaws and Super Mutant troops simulatenously, to my knowledge [except Goris the Deathclaw NPC fighting for you in Broken Hills or the odd "masters army remenants" encounter]"...
I think this is also basically a Fallout 3 discussion, since NV had a wider variety of Deathclaw varients, but no Behemoths that I know of.
You could check the Fallout wiki for the stats, but I think the take away is that Behemoths might do more damage per hit and have a huge pool of hitpoints, but they don't have armour modifiers on either attack of defense, whereas Deathclaws advance and attack faster and basically bypass armour on the offense.
Deathclaws have consistently given me way more grief across 3 and NV... (and the originals, but there were no behemoths, or even times where you'd encounter Deathclaws and Super Mutant troops simulatenously, to my knowledge [except Goris the Deathclaw NPC fighting for you in Broken Hills or the odd "masters army remenants" encounter]"...
I think this is also basically a Fallout 3 discussion, since NV had a wider variety of Deathclaw varients, but no Behemoths that I know of.
You could check the Fallout wiki for the stats, but I think the take away is that Behemoths might do more damage per hit and have a huge pool of hitpoints, but they don't have armour modifiers on either attack of defense, whereas Deathclaws advance and attack faster and basically bypass armour on the offense.