I played the evil ending once.... sobbed for an hour.... still ain't over itBrotherRool said:inFamous 2. So much of this game is absolutely brilliant and the ending is no exception, it ups the ante in terms of characterisation and story and stakes, it remembers that some of the fun in this game is the way the world around you feels like it's living, with NPCs fighting on yourside or two enemy factions fighting each other in a pitched battle. And then the evil ending, which I've promised myself I will not play through, does not play it soft. You chose to be evil, now follow it through, live the consequences of your actions or let it destroy you.
It's well respected on these forum, as Festus would say "there's a whole lot of New Vegas Fan's round these parts partner!"Alexei F. Karamazov said:I thought that Fallout: New Vegas had a great climax, for me, at least. The firefight on/in the Dam with all of the forces you've accumulated throughout the game, strapped up in power armor with your floating hamster-ball ED-E and Boone (also preferably in power armor with an Anti-materiel rifle) headshotting Legionaries, and then the Vertibird with the Enclave Remnants lands and melts some poor SOB...
It's the most satisfying feeling in the world.
Also, shout-outs to the New Vegas DLC. Lonesome Road had one HELL of a climax, especially if you had played through mostly the entire game with DLC. The whole DLC was tough as nails too, which only added to the hype!
It's too bad nobody likes New Vegas, but that's another topic for another thread...
That's my first choice as well, but the silver medal would have to go to Blood Dragon:Racecarlock said:Saint's Row IV's Punch The Shark mission. Killing aliens with super powers in the real world(ish) while the touch plays in the background will always be epic.
That freaking game made me cry...manly tears yes but it still made me cry dammit. Crisis Core wins this round especially since you know from the beginning where it's ultimately going.Arean said:For me it will always be the ending to Crisis Core: Final Fantasy VII.
The brilliant merger of story and gameplay at the end, when Zack is finally overhwelmed and killed, always gets to me, because the ending is actually played, not just seen.
I played the whole game dreading it, because anyone who had played Final Fantasy VII knew how his story would end, but the implementation was just excellent.