Best enemy AI.

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the spud

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The space invader guys. They have a very strict formation that prevents any cowards from getting out of line, and their left-right movement makes them nigh on impossible to hit.
 

Soviet Heavy

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The Killzone series has some incredibly nasty enemy AI. Grenade spam, using cover, and running from my bullets!? HOW DARE THEY?!
 

Slvrwolfen

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Dark Souls has some pretty challenging stuff as well, though towards the end they're easy to predict. But, at first and for a long while, they can really get you...
 

RandV80

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The best I've played is Galactic Civilizations 2 from Stardock. A 4x strategy game, they made a really badass AI to the point that increasing difficult doesn't provide handicaps for or against but rather actually makes the computer play smarter.
 

M-E-D The Poet

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Shogun total war 2
Rainbow Six Vegas 2
Deus ex :Human Revolutions

In rainbow six vegas 2 , enemies move about patroll search and destroy etc
those in Deus ex do the same BUT they also respond to noise and shoot you out of air vents hahaha
 

Noble_Lance

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Smeggs said:
Marcus Kehoe said:
Rage has really good AI. They regroup, change positions in cover and are very dangerous.
Yeah, the AI in Rage actually caught me off guard a few times, but half the time they still make the same idiotic mistakes as any other AI-Move out of solid cover I couldn't hit them behind to a less defended location, move from cover into a WIDE OPEN SPACE where they present their nice blood-filled skulls to me, or my favorite; move from cover to hide behind something with explosive canisters/barrels next to it.

Some of the dumbest AI I remember, and this does not lessen my opinion of an otherwise great game, are the combine soldiers in the first HL2 game, they would basically just charge toward me into their deaths, never using cover or any method of attack other than "Fire gun, occasionally throw grenade." The AI was a bit smarter in E1 and E2.
I agree about Rage, I was actually impressed more by the rolling and evasion the mutants had in that game.
 

Noble_Lance

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Never had that happen to me with DX:HR, I have seen guys who can see me, standing right in front of the air vent while I'm 5 feet deep get the cover on it confuses them greatly.
 

albinoterrorist

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urilukin said:
albinoterrorist said:
Metal Gear Solid.
Face it - if that box down the corridor kept moving out of sight, you'd be too creeped out to check it out.
You mean the Nintendo port the AI was thick as shit in that one. Enemies fall asleep all the time, like the corporation only hires people with a sleeping disorder.
Well..
This is FOXHOUND, we're talking about.

Hardly the brightest bulbs of the batch.
 

Fleischer

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I've found the AI in Stalker: Shadows of Chernobyl to be amazing. Those mercs and army squads give me a run for my money.
 

RazielXT

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SirBryghtside said:
Dawns Gate said:
SirBryghtside said:
Onyx Oblivion said:
Still gotta give it to F.E.A.R., even all these years later.

All of them have great A.I., even 3.
I heard that AI was faked somehow, that it was mostly scripted events which give the illusion of 'intelligence'.
In the first game ( I disowned the other two as 'sequels') whenever I would rush, they would hold back and sometimes actually catch me in a crossfire. When I would hold back and try to "cut 'em down" they would rush around and flank. Seemed pretty legit to me, but I haven't played it in a while. Perhaps I just didn't notice it...
Yeah, it's a really good illusion, but an illusion nonetheless. I guess that's the point where it stops mattering...
Actually first FEAR really have adaptive AI system, they even wrote development docs somewhere. Dont know about 2 and 3 though, they seem to me completely different in every detail, AI included.
 

Foxblade618

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I'm going to use my go-to answer for everything on this and say Final Fantasy Tactics. They were generally fairly creative in flanking, combining attacks, and just general guile. Try getting your armor busted as a lancer is about to land on you and tell me that isn't a 'clever girl' ai
 

GiantRaven

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albinoterrorist said:
Metal Gear Solid.
Face it - if that box down the corridor kept moving out of sight, you'd be too creeped out to check it out.
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?

...and so on
 

Iwata

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I would have to say the original F.E.A.R. and Killzone 3 both stand out as great examples of merciless A.I. that will hunt and adapt to your tactics.
 

HeatproofShAdOw

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brainslurper said:
Just try to win combat training in black ops on veteran. Just try. They play with the same tools you do, and they are insanely good.
Veteran bots use hacks... seriously, look at one of your killcams, you'll see the bot aiming at you through whatever wall or such is between you and the bot and open fire a millisecond after it's seen you. It isn't fair :(
 

CrimsonBlaze

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I think the AI in Rage was pretty good; it made you feel like you were actually fighting against mutants and mercenaries and not brain dead bots.

The enemies in El Shaddai were pretty challenging, too; if you didn't learn their attack patterns, they could easily guard, counter, and parry your attacks and making you die rather quickly.
 

gabe12301

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Elites on legendary...freaking dinosaurs.

No beings from any other game have ever frustrated me so much.
 

albinoterrorist

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GiantRaven said:
albinoterrorist said:
Metal Gear Solid.
Face it - if that box down the corridor kept moving out of sight, you'd be too creeped out to check it out.
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?
What was that noise?
Whose footprints are these?

...and so on
Hey, at least they didn't unquestioningly keep waking up their unconscious comrades as they were being repeatedly tranquilised.
 

Vigormortis

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My pick(s) go to Left 4 Dead (2) and Mech Commander 2.

Know, I will openly admit that the survivors and special infected sometimes turn into "bumbling idiots". I can recount many a time when a survivor bot left me to die with a hunter to go kill a jockey. However, when you see everything the AI engine does (from the AI director down to an individual common infected)and how many factors it has to account for at any given second, it's amazing it works at all, let alone in real time. Even on low end processors. Watching it's innerworkings in action while a game is being played is extremely impressive.

As for Mech Commander, it had some of the best AI I've seen to date in an RTS. Enemy units would actually utilize the terrain. They'd flank you, hide units in the underbrush, move fire-support units to the high ground, concentrate fire on the weakest link in your squad, bait you into ambushes, even rush your team to split them up. To win any encounter in that game on the harder difficulty settings required a lot of tactical thinking and micro-managing finesse.

Smeggs said:
Some of the dumbest AI I remember, and this does not lessen my opinion of an otherwise great game, are the combine soldiers in the first HL2 game, they would basically just charge toward me into their deaths, never using cover or any method of attack other than "Fire gun, occasionally throw grenade." The AI was a bit smarter in E1 and E2.
I completely agree.

It's funny. Valve actually programmed a hell of an intelligent AI engine for Half-Life 2. It was designed to have enemy forces use cover, flank their targets, pull back if out-numbered, and rebuff troubled teammates by moving units to reinforce that squad or lay down suppressive fire. It worked best in large scale combat scenarios.

Unfortunately, much of Half-Life 2's combat encounters were anything but. This led to the AI seeming to be "dumb" as they could never effectively do what they were designed to do. It's the biggest design flaw in the game. Which is a shame. Seeing it in motion is pretty impressive. (considering it came out in 2004)