some others i neglected to add in my first list:
Freespace
Conkers' Bad Fur Day
Eternal Darkness
FEAR
Earthbound
Turok 2
Metroid Prime
Freespace
Conkers' Bad Fur Day
Eternal Darkness
FEAR
Earthbound
Turok 2
Metroid Prime
agreed it has lots of dialogue, but if you get past that and get into the story you'll find tons of little detailsLaggard said:I'm surprised no one has mentioned Ultima 7. It is without a doubt the greatest story I have ever seen played out in a video game. It was made in 1992/3? so the gameplay and graphics are rather dated at this point, but the story blows everything out of the water.
Ultima 7: Best story ever!
Metal Gear Solid: There were 10 people in my dorm room who stayed awake for 18 hours straight watching the game from start to end
ICO: No game tells the story through gameplay better than ICO
Zelda, A link to the past (SNES): This story set basic story for all subsequent zeldas
Monkey Island series: Not enough comedies in gaming
QUESTION: For all those who put down The Longest Journey/Dreamfall as one of the best stories, do you mean the original TLJ and Dreamfall, or only Dreamfall? I bought the original and got bored after chapter 1. If it is really that great maybe I should take another look at it.
I'm no writer, but I'd agree with ya here. Most games just do the whole hero's journey thing over and over. You're some guy facing some big challenge..blah blah blah you win.NickCaligo42 said:NO game has a good story. Take it from someone with three years of college-level English classes who's played a lot of games, studying game design, and has talked to a few game designer friends on the subject. Writers don't know what makes a decent game, evidenced by brilliant writer Tim Schafer's bomb of a game called Psychonauts, and game designers, as in the case of Will Wright in particular, who's quoted as saying that games aren't stories and aren't art and shouldn't try to be, don't know how to write and quite usually don't care. At the very best the quality of the stories we've managed to get out of our games can be likened to that of trash movies and formula-generated television. At best we get loads of pretentious dung foisted on us by horror and occult buffs like with the Legacy of Kain series, which recycles the same dialog with each and every boss confrontation. The purpose of writing and stories is generally to carry some message or elicit emotion; in games the purpose of a story, at least by most game designers' perspectives, tends to be more to link the otherwise arbitrarily designed events of the game together.