Best female characters introduced to gaming in the last decade

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Ragsnstitches

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Ellie and Elizabeth are both fantastic characters, though as Bloatedguppy points out, it's a shame they aren't given the focus they truly deserve.

The Boss is another great one mentioned, though she's skirting the decade line.

Zoey from Dreamfall: The Longest Journey is a good character. The game isn't the best piece of fiction I've ever played, but the characters are memorable and Zoey stands out from the typical female representation in games, especially back in 2006. April Ryan is equally good, though in Dreamfall she's not as substantial as a character as she was in the original Longest Journey, which is too old to nominate.

Someone mentioned Flemeth. I wholeheartedly agree. Flemeth is enigmatic, powerful and possibly the most intriguing character in Dragon Age lore. At times she can feel a little cliche if you are looking at narratives from all mediums, but as far as games go she's surprisingly refreshing. I also think Morrigan is worth mentioning, but that might be because I've got a thing for Claudia black.

Speaking of Claudia Black, I think Chloe from Uncharted 2 and 3 (maybe? I can't remember her role in 3 very well) is worth a mention. A vast improvement over Elena from the first Uncharted, though even she becomes a sold character as the series progresses.

Story said:
Silvanus said:
Silent protagonists can have a lot of personality; an example would be Amaterasu, who is characterised through quite a lot of expressive body language (aided by the art style) and her interactions with other characters. Chell doesn't get that.

I would put forward Ellie (The Last of Us), Lulu or Yuna (Final Fantasy X) and GLaDOS (Portal) as my picks.
Just out of couristy though does Chell not have personality because she's viewed through a first person perspective? Aren't the actions taken by the player part of her personality?
I don't want to derail the thread even farther, I think I'll just make a new topic on the subject when I have the chance.
So would you say the "Commander" in a command and conquer game is a character? What about The Keeper in Dungeon Keeper (not the Horned Reaper mind you)? Or the nondescript entity that controls the lives of the Sims? If yes, would you call them the "Best" characters in gaming?

There are certain things you can extrapolate about an Avatars intended personality by the actions you are forced to take over the course of a game. But to claim that makes them the "Best" characters in gaming is setting the bar awfully low or painting a really ugly picture of the state of gaming (or gamers themselves).

Honestly, what's more perplexing to me is that People choose Chell over Glados. She's an excellent character. Glados has far more of a presence then chell and for most of the game she's just a disembodied voice.
 

Fox Pocket

Barack Arcana
Sep 25, 2014
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LaoJim said:
Problem I have with Faith is that she is a great character design, rather than a great character. That is to say at the end of Mirror's Edge what do we really know about her? She's a good runner and she looks out for her sister. Having played through the game twice, I'm sitting here and I can't honestly remember if she's a silent protagonist or not? I vaguely think she might occassionally say something like "On my way" after her boss gives her the next location to get to, but I'm not entirely sure. There's a whole preface to ME about how the runners are fighting the faceless corporations but that doesn't really feed into our understanding of Faith, who she is or why she does what she does.
She talks a number of times, the game has animated cutscenes. Her motivations and background are given in the opening cutscene, her personality is given in multiple cutscenes with her relationship with her sister and her boss and her abilities, strengths and reactions to tough situations are shown through actual gameplay.

The game is more gameplay focused so the characters aren't the most in depth but she certainly passes the Plinkett test (Committed, strong willed, loyal, diligent, brave, rebellious, etc)

Being an interactive medium I could also put pacifist on that list as in all of my playthroughs I never killed any of the opposition in the game despite the situations Faith is put in.
 

Candidus

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As long as it's just all opinions in here:

Amazon from Dragon's Crown -- I can't spend 650 hours with a character and then not call them the best of 2013-2014 at least.
Mikasa Ackerman -- although technically she was introduced to videogames via anime.
Kancolle's Atago -- the best Kancolle battleship-girl.
Kancolle's Bismarck -- the other best Kancolle battleship-girl.

Edit:

Oh yeah, Zero of Drakenguard 3! Without a doubt deserves a mention.
 

LaoJim

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Fox Pocket said:
She talks a number of times, the game has animated cutscenes. Her motivations and background are given in the opening cutscene, her personality is given in multiple cutscenes with her relationship with her sister and her boss and her abilities, strengths and reactions to tough situations are shown through actual gameplay.

The game is more gameplay focused so the characters aren't the most in depth but she certainly passes the Plinkett test (Committed, strong willed, loyal, diligent, brave, rebellious, etc)

Being an interactive medium I could also put pacifist on that list as in all of my playthroughs I never killed any of the opposition in the game despite the situations Faith is put in.
Gah, my browser just ate my long post, just as it was nearly complete. Oh well, the short version is, your right, I'd forgotten about the cut-scenes, I went back and watched them on Youtube. I was possibly being a little unfair to her. However I think the problem with Faith is that she spends the whole of the first game trying to rescue her sister and so naturally she's very focused and lacking humour or other characteristics that people would normally display when more relaxed. Conversely however her relationship with her sister, who is a policewoman, could be very interesting, but they hardly get any screen time together so this isn't really explored. In short she's no worse than a thousands grizzled and grim male protagonists but I'm not sure I'd go around saying she's a great character...yet, there's probably a lot of potential for development in Mirror's Edge 2, which I'm cautiously optimistic for.
 

Flammablezeus

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Dec 19, 2013
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Bonnie MacFarlane in RDR is a female character that's stuck with me. She just seems so authentic compared to many of the female characters mentioned so far. While I like characters like Faith from Mirror's Edge and Alyx Vance from HL2, they just don't feel believable in the end.
 

Reasonable Atheist

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slo said:
Today I learned that getting alive out of the humongous deathtrap that the Aperture Science is does not make you a character. Because you did say nothing quirky or interesting while at it.
The more you know...
Sorry, but it does not. The only way you even know you are a human is by looking in one of the very few reflective surfaces in the game. I am pretty sure my first time threw the game, for at least an hour I assumed I was male. I was far too fired up about the gameplay to stop and smell the reflective roses, or look at myself closely threw a portal.
 

Story

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Sep 4, 2013
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Ragsnstitches said:
Story said:
Silvanus said:
Silent protagonists can have a lot of personality; an example would be Amaterasu, who is characterised through quite a lot of expressive body language (aided by the art style) and her interactions with other characters. Chell doesn't get that.

I would put forward Ellie (The Last of Us), Lulu or Yuna (Final Fantasy X) and GLaDOS (Portal) as my picks.
Just out of couristy though does Chell not have personality because she's viewed through a first person perspective? Aren't the actions taken by the player part of her personality?
I don't want to derail the thread even farther, I think I'll just make a new topic on the subject when I have the chance.
So would you say the "Commander" in a command and conquer game is a character? What about The Keeper in Dungeon Keeper (not the Horned Reaper mind you)? Or the nondescript entity that controls the lives of the Sims? If yes, would you call them the "Best" characters in gaming?

There are certain things you can extrapolate about an Avatars intended personality by the actions you are forced to take over the course of a game. But to claim that makes them the "Best" characters in gaming is setting the bar awfully low or painting a really ugly picture of the state of gaming (or gamers themselves).

Honestly, what's more perplexing to me is that People choose Chell over Glados. She's an excellent character. Glados has far more of a presence then chell and for most of the game she's just a disembodied voice.
That's a good point and it had me thinking.

Honestly, I have not played the command and conquer games so I can't speak for them, but if they are anything like the other examples you gave. I suppose I'll say yes and no but it really depend on your perspective. I know, I know that seems like a cop out but hear me out.
The Sims player I would say is not a character because she/it/he is not a direct character in the game, they are not physically there. They aren't interacted with the same extant Chell is by the NPCs (who even has her own in game model). With the exception of the tutorials of course. This is the perspective I agree with the most.
Or if you want to be very esoteric with this, I can state that they are characters because they interact within their universe one way or another even if they are not interacted with by the other NPCs. Kinda like a god-like unforeseen force figure in which the player controls.

Even then, no I wouldn't call them the best in gaming, since there are many, many, examples of such "characters".
At the same time, even if I did, I don't see how having such an opinion would mean painting a bad picture of the state of gaming? I'm not even sure what you mean by that. (maybe that I'm praising power fantasies exclusively? I wasn't.)
If you suggest that I don't give even more credit to narrative driven characters who might be better characterized, I think you just misunderstand me. Characterizing something narratively is just fine.
Most of the time gameplay and narrative go hand in hand, though you already know this. My point is, narrative is not the only way a character can be defined in a video game. The actions they take can be too, in fact, player input and choice are pretty much exclusive to video games, yet this aspect is often overlooked. If anything, thinking more abstractly about how characters can be defined in games is a good thing for the industry. I wish it was considered more often in development.

And to be honest, I think Glados is a better character than Chell but hey, I hadn't thought of her when first typed my response. I was just defending someone else's choice.

I really don't want to derail the thread any more though, I'm going to go ahead and make a thread about it.
 

Reasonable Atheist

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slo said:
Reasonable Atheist said:
slo said:
Today I learned that getting alive out of the humongous deathtrap that the Aperture Science is does not make you a character. Because you did say nothing quirky or interesting while at it.
The more you know...
Sorry, but it does not. The only way you even know you are a human is by looking in one of the very few reflective surfaces in the game. I am pretty sure my first time threw the game, for at least an hour I assumed I was male. I was far too fired up about the gameplay to stop and smell the reflective roses, or look at myself closely threw a portal.
Chell has personality and backstory. It is rather well hidden and is not spoonfed to the player, but it exists. That's enough to make her a character. Now, what is or what isn't a character is a whole separate discussion, but as far as she has name and appearance that is enough to list her here.
Also, you see Chell through the first portal right at the beginning of both games. It's hard to miss.
Her game is clearly amazing, and im willing to concede she is a character. However that does not make her a good character. What are her flaws, how does she feel about her predicament, what lengths will she stoop to achieve her goals, how strong is her force of will, does she use her sexuality as a weapon? And so on, and so fourth.

Just to be clear, i love portal.
 

kilenem

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Jul 21, 2013
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Any playable female Character from Borderlands since I actually want to use those characters. Take note gaming industry it doesn't matter if the Character gay, ugly, sexy, straight, male, female, white or a person of Color just make them awesome. Specially since people like Poison from Final Fight
 

an annoyed writer

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Sizzle Montyjing said:
I also liked the female characters in the inFamous games, more the second and third as, y'know, they actually existed in those games rather than the first.
Oh god yes. Lucy Kuo especially. Her story is simply tragic.

Alright. so she starts the game off pretty well put-together. She's an FBI field agent, she's good at her job, and she's brought Cole to their New Orleans knockoff. However, things go tits-up as they're pretty much swarmed by the bad guy's forces, and one of the group is killed. She is dragged off, tortured, and becomes the source of powers for an entire PMC. After she's broken out of her prison, she has to learn to live with her new powers, which is something she, a woman of preparation and order, was never prepared for in the first place. Then, right as she finally begins to live with and accept her new powers, the only way to defeat the beast shows up and shows that it would kill all conduits, including her. She defects at this last moment, betraying her ideals, her friends, and all that she knows just so that she can survive. She's struck down right as she accepts her new self. With that in mind, I couldn't hold it against her when she defected, since I'd probably do the same in such a situation.
 

Hiigara_Ahead

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Definitely Elizabeth from Bioshock Infinite.

I'm very fond of Grim from the Splinter Cell series, though I don't know if she counts as "introduced in the last decade"

I'm playing Alien: Isolation now, and I'm sort of liking Ripley so far.
 

synthetictwist

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I really like Kumatora from Mother 3. Being my favorite game, I guess that's expected, but she's great. She's somewhat boyish but she owns it. She's headstrong and a bit impatient, but she's there for her friends and her abrasive demeanor belies a wisdom beyond what her few years should grant her.

Plus she can snap-freeze and incinerate people with her brain. I can't find any fault with that.
 

TheGamerElite33

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cant think of anyone else. maybe alyx vance from half life
I like more badass male characters like Agent 47 or Lo Wang
 

OldDirtyCrusty

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How about the brave female cast of Dead Or Alive. They are strong, independent and they wear clothes with pride others would be ashamed of, they even fight in them. They dare to show up in volleyball games. They are female role models with breast physics, awesome.
 

Ticklefist

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I cannot think of a more fleshed out and human character than Nilin. Female or otherwise. I'm sure there are plenty at the same level but they're not coming to me at the moment. So yeah, Nilin.
 

Addendum_Forthcoming

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Feb 4, 2009
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I quite liked April Ryan from The Longest Journey, and Zoe Castillo the principal lead of Dreamfall. Oh Amaterasu of Okami... though the OP was likely looking for strictly human(esque) characters.