secretsantaone said:
Please tell me where Zell came off as deep? Or Seifer for that matter? And no, looking angry doesn;t make you 'deep'.
Zell; overshadowed by his family's past, constantly aspiring to previous milestones set by them. Boisterous personality hiding insecurities. Maybe I appreciated this due to the fact I've come into contact with people who present fronts but hide something completely different.
Seifer; Misguided, goal for greatness blocked by his inability to accept aid of others. Taken advantage of, wants to prove his worth and takes the quickest way to do so (Knight). Not evil as many believe, a quote Squall says en route to Disc 1 end "There is no evil, only point of view separates us"
secretsantaone said:
GFs were the most powerful tools at your disposal at the start of the game, with no penalty for using them unlike magic which decreased your junctioned stats, or attack which had to be buffed with spells that you had to draw for hours on end to get.
They are the most powerful, but not in summoning. You mentioning time as a bone of contention, GFs are the most inefficient ways of dealing with enemies. The Junctioning system and the possibilities it bestowed if used properly provide a more than reasonable amount of competition to the likes of materia/armour/sphere.
If it took you hours to draw magic you were doing that wrong too.
secretsantaone said:
And what other options are there? Card? Kamikaze? Doom? In the end, these are just gimicks, you can't honestly argue you would choose them over straight attacking.
Recover, Revive, Card, Lev Down, Lev Up are the first things I recall that were far from gimmicks. Especially the LV/Card commands. Those alone provide more possibilities than any other FF.
secretsantaone said:
Amnesia is the ultimate copout. It's like the 'it was all a dream' of drama. It convieniantly ties up most plot holes and allows the writer to get away with whatever bullshit they want.
I did agree, however amnesia isn't a copout. If done well it is as good as a story tool as any other. However, I do believe something was lost in translation, with a central theme as complex as VIII had it's hard to believe the writers let it slip.
Whatever the reason, it was weak.
secretsantaone said:
Ok then, ignore the first two lines.
Wasn't quite "friendship" that sent them through time either. It was the focus on a mutual point to cause them to rejoin. A concept that many attack because its "easy"
secretsantaone said:
At least 5 had a good story, a brilliant job system, didn't punish you for using magic (unless you count their obscenely low hitpoints) and characters whose primary reaction wasn't
...whatever.
By the way, I enjoyed FF8. I was merely critiquing it. But even games I like can contain absolute crap at times.
I do not doubt you did, and I'm one of the first to acknowledge VIII's faults. I'm surprised you haven't mentioned the Space Walk, the journey to get the Ragnarok back, the ridiculous at times monster levelling (if GF Junctioning isn't utilised peoperly), the shift in Squall's personality at the smallest smell of pussy.
It's also probably one of the more unfriendly to newcomers games in the series, but I personally feel it is the best overall regardless of all its weak points.