Even if the X-ray engine from the S.T.A.L.K.E.R. series broke a lot I liked the way the bullets had their on physics. And the AI in higher difficulties was pretty sneaky sometimes.
I love the guns in Killing Floor. They feel powerful, but at the same time you know that most of the things you fight are going to be tougher. Even your basic pistols have a good kick to them, the machine guns burn through ammo and enemies quickly, and the big lever-action rifles blow enemies apart but take forever to fire and reload.Stoic raptor said:So far, the game with the best gun mechanics has to be killing floor. The guns in that game have the best feel to them that no other game has quite reproduced. It is probably because of the slow motion mechanic they need to comply with, but the guns have beautiful textures, animations and sounds. Not to mention the way the enemies react to your shot. And the game play of the game is great in that you can fire from the hip without missing your target, and you can use the iron sights for those crucial moments when you need to aim in. The game has no cross hair what so ever, but they position the HUD and the guns in a way that just direct you to the aiming line.
Metro's guns controlled like crap to me. And then I boosted my difficulty, and it all made sense.Yellowbeard said:I like Metro 2033 for some of the same reasons. Makes you feel like an actual human character in a story, since I actually believe in immersion.
Never heard of AMBX. You're right about the AI, it had its good side. Really good at handling the foliage and not having superhuman accuracy in the open spaces. Main complaints are with the humvee drivers getting stuck, and any time a group of ~5 KPA are running together they ALL trip and fall down every 30 yards. Hilariously.The Cool Kid said:You used AMBX with Crysis? The rocket launcher is amazing with the fans...
Where Crysis sucked was that most of the time it just turned into a cloak-and-snipe party. Still though the AI was good and as it couldn't see through foliage and didn't magically know where you were. Still I felt that half way through the game they just gave up trying with it as bugs became quite prolific.
Yeah, I'm playing on Ranger Hardcore, so...Ninjat_126 said:Metro's guns controlled like crap to me. And then I boosted my difficulty, and it all made sense.
Mr.K. said:Overall mechanics I got to give it to Quake 3 Arena, that shit was built from the ground up for the single solitary purpose of a great FPS experience, and the freedom of movement in it is like nothing else.
I still prefer Unreal Tournament on the basis of variety, but Unreal was always a general purpose engine and their movement physics were never on par, even Unreal 3 doesn't get up there.
You don't realise how much you miss it (in the slower paced games) until it's gone.Elmoth said:Even more so with ducking.Soviet Heavy said:The lean function. Cover based mechanics that don't turn you into a sloth.