Best Game Setting

Recommended Videos

Lemon Of Life

New member
Jul 8, 2009
1,494
0
0
What do you think is the most immersive, beautiful or intricate setting in a game? For me, it'd have to be Mass Effect. Though it was a little rough around the edges, it had such an awesome universe. If only the Elcor featured more heavily...
 

Garaw

New member
Sep 22, 2009
239
0
0
Planescape: Torment. I would really like to see another game in this vein with updated graphics and gameplay elements.
 

kalakashi

New member
Nov 18, 2009
354
0
0
I really like the idea of HL2; humanity enslaved, but more imprisoned rather than just processed or slaughtered. I know some are, but it's not absolutely everyone on earth.
 

delet

New member
Nov 2, 2008
5,089
0
0
One of two things.

The final area in Prince of Persia: Sands of Time. The first time going through that area, at the top of the world (more or less) with the evening sun ablaze just made everything so much more epic.

Shadow of the Colossus. The desolate planes that convey the message that you're alone, making your companionship with Agro, the horse, much more. I have a feeling that this helped to make that one scene just before the final Colossi that involved Agro mean so much more.
 

Radeonx

New member
Apr 26, 2009
7,012
0
0
Prince of Persia. While it wasn't immersive, it was fairly beautiful, and I enjoyed flying through caves, grass, and desert with Elika's magic.
 

Luke5515

New member
Aug 25, 2008
1,197
0
0
Fallout. The world is compleatly in shambles and it's crawling with discusting nightmarish monsters and it's awsome.
 

similar.squirrel

New member
Mar 28, 2009
6,020
0
0
I loved Bioshock. The whole idea of a social experiment destroyed by those who stuck to the ideology without morals..The science..The aesthetic..
 

TPiddy

New member
Aug 28, 2009
2,359
0
0
Shadow of the Colossus anyone?
Halo's universe is pretty good as well.
 

Liberaliterr

New member
Mar 24, 2009
264
0
0
Vvardenfell, part of Morrowind in... Morrowind. That was an awesome setting, varied, vibrant and almost alien, all wrapped up in its own lore, history and culture with a sense of identity. Something to me, Cyrodill in Oblivion lacked. Where Oblivion was more generic, Morrowind was completely unique and felt like an actual world with its own politics, problems and strange creatures.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,445
0
0
Aby_Z said:
One of two things.

The final area in Prince of Persia: Sands of Time. The first time going through that area, at the top of the world (more or less) with the evening sun ablaze just made everything so much more epic.

Shadow of the Colossus. The desolate planes that convey the message that you're alone, making your companionship with Agro, the horse, much more. I have a feeling that this helped to make that one scene just before the final Colossi that involved Agro mean so much more.
My exact choices, thank you.
 

Katana314

New member
Oct 4, 2007
2,299
0
0
HAY GUYS I FOUND A SEARCH BAR
http://www.escapistmagazine.com/forums/read/9.164415?page=1

Now we don't need to talk any more in this thread!
 

konor77

New member
Aug 26, 2009
170
0
0
killzone 2 it might have been a dumb game but helgan was gorgeous in its own way and had an underlying steampunk feelthat i loved.
 

EMFCRACKSHOT

Not quite Cthulhu
May 25, 2009
2,973
0
0
I really like the KOTOR universe. It had a variety of (for the time) spectacular visuals (I always like theEbon Hawk landing scenes XD) and let you fight in a wide variety of different areas including woodland, desert urban, underwater etc.
And it had a very immersive universe with an incredible backstory. I mean, for me it doesnt get much better than heros of the republic returning with a conquering army of sith, only to end up being defeated by their own leader.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
I'm actually going to say Pikmin.

Mostly because of the diverse variety of creatures in the game. I liked how in the first game Olimar took notes about the various interactions that took place in the planets ecosystem. He was documenting the behavior of the Pikmin and the creatures he encountered, which I found to be interesting since it gave you more insight into the game's setting. In my experience, many games don't explain how the different monsters interact with one another, so I like to think of explanations for that on my own. Reading Olimar's journal entries and learning that I had similar conclusions about various parts of the ecosystem as he did was, for me, a very interesting experience. I liked how this trend carried over into Pikmin 2, only in that game there was much more detail given about each creature in the form of a scientific documentation rather than the writings of a struggling castaway. I was very pleased with this.