Cosmic Naginata said:
MGS 4 - This is the only MG game I've played and I found it surprisingly enjoyable. While it's not perfect I like how Kojima directs it how he sees fit. While this can cause problems I found playing MGS4 similiar to the Shenmue series. They are not just entertaining they are an experience. In a sense MGS4 is a risk, the designers personal creative ambition going ahead of the gameplay.
Deus Ex - What I enjoyed most from this game was being able to return to my office several times after missions with the enviroment changing.
And to the world in general I'm throwing Sonic 3 & Knuckles as a contender for best game story. Its simple, no words, no speech because none is needed. A hero, a villain, the two of them constantly battling each other at the end of each act. The hero liberating the land piece by piece and finally a very dramatic ending, Sky Sanctuary, Death Egg, Dooms Day. Your imagination can fill in the blanks. A different retelling everytime.
Sonic 3 & Knuckles the best game story...ever
Started with MGS4 and liked it? I was afraid it would be a bit off-putting to newcomers of the series. I wouldn't think you'd have as much reason to care for the characters. Then again, you would have to worry about an any emotional ties to Meryl and Snake's previous relationship, and you wouldn't have any grudges against Raiden.
Well, if you honestly liked MGS4, I'd have to recommend the others, especially the first, but I suppose that's more fan-boyish bias. The first MGS is exceedingly ugly by today's standards due to it being a play-station title, but they made a damn-good remake (MGS:The Twin Snakes) for the Gamecube. They completely overhauled the graphics, updating them to 6th-gen standards, lengthened some of the cut scenes to be even cooler (Cyborg Ninja cutting a bullet in half and instead of simply dodging it.)I don't like the re-done voice acting and bits of the music as much, but that may be just because of interference with nostalgia. Otherwise the game contains everything that was good about the original, except it's much easier to look at.
As far as returning back to the office in Deus Offive goes, I see the appeal in those segments. It ads a bit a familirity to new segments of the story, yet grounds the player into the world more by giving you a "home base". Having an actaul office added a layer of realism, an it's something I wasn't used to. Most other games I'd played, especially of the genre, you started in hostile territory, and you stayed there until game end. You got a sense of realism and expansiveness even though the levels were linear and areas withing loadin zones were small.
Nowadays, it's possible to have something like Assassin's creed II, where you can run around 15-century vemice . . . all of venice, not like running around a microscopic portion of Hell's kitchen. I'd like to see what they would do with something like Deus Ex with today's technology. The game would be a monster.
Lastly, about Sonic and Knuckles . . . never got to play it. I trashed my genesis before I even got past the oil ocean zone in Sonic the Hedgehog 2. I just bought my kid step brother a collection of all the genesis sonic games, for his PS2. It's his birthday, and I had to force myself to hand him the controller.
In any case, I'd be interested in beating that finnally. I'd rather have dialogue, but I can imagine good storytelling without it. As a kid I found myself caring for Sonic and Tail's as characters even without a story. I guess that even then, I longed for one.