Best Games for Learning FPS Controls?

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Silverbeard

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Easton Dark said:
Silverbeard said:
Easton Dark said:
Half-Life 2 and CoD4 would be great for first FPSs, intro levels that teach and demand you prove you've learned before continuing.
Half-Life 2 is as bad- worse, even- than Portal.
The same controls for movement on foot go in for vehicle movement. Really, Valve? I heaved up twice during that God cursed airboat section!
Well why not? Forward to move forward, etc, makes it all easy to remember.

Actually I enjoy the airboat section more each time I do it. I do sick tricks and jumps off of walls.
Well, then! You've got a sturdier stomach than I do, mate.
Just thinking of it brings the taste of stale vomit to my mouth. Bleh.
 

PoolCleaningRobot

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Definitely Portal cause of its pacing. Though, I got my sister to play Portal 2's co-op with me and as much as she liked it, she could never grasp looking and moving at the same time. I think some people are beyond help. For the record, I think my first FPS was Metroid Prime which does have a good learning curve
 

Hero of Lime

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Jun 3, 2013
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For modern console FPS controls, I would recommend Halo since it started most of the trends of modern console FPS controls. The same goes for Call of Duty 4, or any of the Call of Duty games since pretty much every other developer tries to copy them anyway.

Third person shooters can also be a good gateway into modern console shooter controls, since they are very similar to FPS controls. For that I would recommend Gears of War or Uncharted.
 

bliebblob

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Sep 9, 2009
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I can only speak for games I've played myself and of those I'd go with team fortress 2. Not online ofcourse but against bots on low difficulty and/or the training course. It mixes hitscan, projectile, melee, and whatever else there may be so that's good to get a feel for each type and it's free to boot.

EDIT: I just realized all the bot and training stuff wass added post-launch so may not exist on the xbox version. In which case, disregard all the above.
 

Easton Dark

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Silverbeard said:
Well, then! You've got a sturdier stomach than I do, mate.
Just thinking of it brings the taste of stale vomit to my mouth. Bleh.
Is it motion sickness? I've heard of people hating the vehicle sections because they're really not fun, but never heard of them making people physically ill.

Perhaps HL2 would not be best for people who get sick at stuff like that, but other than that instance, I think it'd be great for teaching.
 

TheYellowCellPhone

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You can learn FPSs from pretty much any FPS. Not that hard of a concept to grow used to, but that doesn't mean you'll be competitive material after beating a game on it hardest difficulty.

Games I started on were Timesplitters, Halo, and Call of Duty (particularly The Big Red One, which featured a linear story from one viewpoint and used health packs instead of regeneration). I say go with Halo or Timesplitters -- whichever game features equal amounts of hitscan and projectile weapons, so you can get used to the concept of both and find which one you prefer.
 

Silverbeard

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Easton Dark said:
Silverbeard said:
Well, then! You've got a sturdier stomach than I do, mate.
Just thinking of it brings the taste of stale vomit to my mouth. Bleh.
Is it motion sickness? I've heard of people hating the vehicle sections because they're really not fun, but never heard of them making people physically ill.

Perhaps HL2 would not be best for people who get sick at stuff like that, but other than that instance, I think it'd be great for teaching.
It is that exactly. Going from full speed to zero in a second because a barnacle's tongue grabs Freeman (when it SHOULD have been ripped off the host from the momentum) makes my guts churn. Flying around in corkscrews every time the cursed thing scraped against a bit of rock didn't help either.
 

rasputin0009

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Halo is a good series for someone to start shooting things on. Portal's a terrible idea. "Here! Try solving a puzzle while solving the other million puzzles of looking and moving at the same time!"
 

skywolfblue

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Bad Jim said:
I would recommend Portal 2 over Portal 1. Portal 1 does require a certain amount of dexterity for some puzzles, it's not very difficult but it could be frustrating for a newcomer. Portal 2 on the other hand, requires virtually no dexterity. You can put the controller on the floor and beat it using your feet.
I'd second this.

Portal 1 starts easy, but there are a number of puzzles that would be a bit difficult for a first-timer about halfway through.
Portal 2 on the other hand is the perfect game for all newbies. Everything is clearly explained, the puzzles are generally easy to accomplish (but still make you feel good about it), and it's just an all-around kickass game!
 

TrevHead

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Half Life 1 is the game I learnt how to play FPS with a mouse and keyboard. For advanced play try Serious Sam, Quake 2 or Fear 1 for single player FPS.

Starbreeze's The Darkness is the FPS I used to learn how to play with a pad, it's rather slow and forgiving if you suck at aiming.
 

emissary666

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This is going to sound really odd, but Slender may be the best game to teach FPS controls. The only controls are move and look and there is no real punishment for messing up. The game moves at the same pace as the player and, though maze-like, the maps are relatively easy to learn.
 

EvilRoy

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As much as I thought Left 4 Dead was just not a great game, it may be a solid start for a person new to fps games.

Just knock it back to the easiest difficulty and drift through the campaigns in singleplayer. You have 3 bots, or if you help him 2 bots and you, to watch your back. You can just move forward. Ammo and health are all over the place, and you can get used to shooting a multitude of targets, spraying into hoards, learning to skeet shoot hunters, pistol sniping smokers, distance popping boomers, and pumping lead into tanks.

Also, you can probably get it for balls cheap since it's very old and there is a sequel out to it now.
 

dystopiaINC

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VenerableMonk27 said:
I'm in the midst of introducing someone to gaming. They've played some of your basic platformers (Mario, et al.), puzzle games (Tetris, ilomilo), and third-person adventure (loved Journey and Flower), but they haven't tried anything with the first-person perspective and two-stick motion controls. What would you recommend to introduce this person to the FPS and related control schemes?

I've dug around the forum and watched the relevant Extra Credits videos, but I didn't find many examples of good first-person titles with gradual difficulty curves. It seems most contributors think Portal is the best game for teaching FPS controls. Do you agree? What game inspired you to learn two-stick movement? My first FPS was Goldeneye, but I didn't really get into competitive multiplayer until the Halo series. I'd love to introduce this person to the Valve games, Bioshock, Dishonored, etc., but I'm not sure where to start.
In my opinion, call of duty 2 actually, it had a fantastic tutorial and was my first FPS, only game I played the tutorial multiple times BECAUSE I LIKED IT so yeah, it a bit simpler than COD4 and a bit slower paced. and less multiplayer emphasis. In fact don't do the multiplayer until the have a pretty good grasp of the game. COD games are great for picking up basic skills but difficult to "master" as in build up the reflexes to be in a competitive environment.
 

Grimh

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Yeah I'd agree with most people that CoD and Halo are probably pretty good starts for the simple point and shoot basics.
I learned to play FPS with a controller through playing Halo: Combat Evolved.

VenerableMonk27 said:
I heard that The Last of Us has a pretty gradual start but I haven't gotten around to playing it yet.
I don't think that's such a good one. It's got artificial gun sway, at least on higher difficulties, not sure about the lower ones can't test it as I've loaned it to someone.
It also puts an emphasis on resource management and stealth, which are probably not mechanics you want a beginner to worry about.
 

Sir Pootis

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I'd recommend games made in the Source Engine (i.e. Half Life 2, Left 4 Dead 2, etc) as they have relatively smooth and easy controls. Alternatively, I'd go with Serious Sam or Halo, as the controls are very easy to master.
 

GonzoGamer

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The reason Portal is good is because you don't have other guys shooting at you.

But I would go with Fallout 3. That's the game that got my wife into using the gamepad for an FPS; before then she preferred k&m. With Fallout you're encouraged to explore and look around every environment. You're also not thrown into and huge firefights too early on (depending on what you do of course) but if you do get overwhelmed at any point, the VATS system works as a good panic button. As shooter controls go, it's actually a little pedestrian (it really is more of an rpg than a shooter) but I think that's what you want, for starting off at least.
 

DSK-

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Glongpre said:
Any. It isn't the hardest thing to learn it just takes a lot of practice to become steady. Give them Unreal tournament, that should get them accustomed to the controls quickly :)
Trial by fire!!!! Seriously, there is no reason to give them my little pony's shooter just so they can learn controls.

Give them a game they will be interested in and they will play it and get better. And they will keep coming back because they like the game.
I agree. You can just put them in an empty map and teach them the controls/let them get used to the movement system and how to use the mouse in conjunction with movement.

Thought it would probably be a bit off putting at first.
 

Rariow

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Depending on how slowly you and your friend are willing to do this, I think starting oldschool with stuff like Doom or Wolfenstein 3D is best: Simple X-axis aiming with no Y-axis. Of course, this'd require to then go up the evolution ladder of FPS, play Duke Nukem 3D after it to introduce Y-axis aiming, then Unreal, and so and so forth.

If you're short on time/patience, then I'd reccomend either Half Life, set on the easiest setting, or, as odd as this may sound, Oblivion or Skyrim. Half Life has a very nice difficulty curve, and goes through most of the situations you're going to be having to deal with in most FPS. Both Oblivion and Skyrim have a very simple set of controls, are relatively easy, and, despite not having "traditional" shooting (bows and magic don't really work the same gun a would in an FPS), they're pretty good at teaching you to work under pressure in a 3D enviroment, which is really the biggest issue when learning FPS. Besides, whacking things with a stick is easier from a gameplay perspective, and can act as a nice stepping stone. Oblivion was actually my re-introduction to 3D games after a three or four year period of not playing (And before the hiatus, I'd only ever played those crappy Harry Potter tie-in games), and it worked like a charm. Skyrim seems more optimal, though, since you don't have to deal with the stat stuff nearly as much.
 

Hawk of Battle

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Feb 28, 2009
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Glongpre said:
Any. It isn't the hardest thing to learn it just takes a lot of practice to become steady. Give them Unreal tournament, that should get them accustomed to the controls quickly :)
Trial by fire!!!! Seriously, there is no reason to give them my little pony's shooter just so they can learn controls.

Give them a game they will be interested in and they will play it and get better. And they will keep coming back because they like the game.
Yeah I was gona say the original Unreal Tournament but you beat me to it. That was the first fps I ever played and you can pick it up pretty quick. It helps that the aiming is pretty simple and straight forward too. he most difficult part is getting used to the speed of the gameplay, but that also helps when you move to any other, slower paced fps later on.

Other than that, Portal's good if you want to break someone in gently.
 

Foolery

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Jun 5, 2013
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Seems kind of odd to recommend Portal. It's a first-person puzzler, not a first-person shooter. At any rate, I'd go with Halo. It's simple and pretty intuitive to play.