best gun usage in games

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DA GOD A CRUNK

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we all know that most action titles use guns so in which game for the x360 and ps3 are guns used and designed the best

also i noticed some of you commenting on this so heres some answers:first of all my caps key is fine and second this is the way i type its fast and easier for when im putting somthing up. i speak just fine in real life so please don't misconstrue my typing for my grammer.
next in this question i mean what makes you feel like your actually there in the game or which gives you a better arsenal, or which guns have the best effects on enimies. ex: gears of war shotgun= painted walls.:}
 

Good morning blues

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Sep 24, 2008
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Well, DA GOD A CRUNK, that really depends on how you're defining guns being "used and designed." Is it just graphics? Is it the balance of your arsenal? Is it the rules of your equipment? Is it the sense of power they give to the player?

From a gameplay standpoint, there are a lot of ways to do it well. I tend to prefer being able to carry a couple of rifles, as well as a sidearm and grenades, and being forced to pick the best gun for the situation, but the Half-Life style armory works fantastically for that game, too.
 

Hyoscine

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Dec 11, 2008
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The Portal gun is pretty sweet. Is there anything that fires full stops and capital letters though? That'd be neat.
 

NeedAUserName

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The best usage of a gun? Probably in an FPS.

*Badum Tish*

But seriously probably COD4, as each as its own distinct advantages and disadvantages. Although saying that, Resistance Fall of Man has some pretty cool guns.
 

GloatingSwine

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Good morning blues said:
Well, DA GOD A CRUNK, that really depends on how you're defining guns being "used and designed." Is it just graphics? Is it the balance of your arsenal? Is it the rules of your equipment? Is it the sense of power they give to the player?

I would say that the last is most important. To illustrate, some of the bad examples.

For instance, the PS2 and Xbox shooter Black would possibly have been better entitled "Gun Porn", but the guns feel weedy, partly because there are enemies who can take a whole clip from an otherwise realistically modelled AK-47 to the face without even flinching. (also, oddly, it doesnt have iron sights when you go into aim mode, which is also odd)

I always found the guns in Uncharted to be a little wimpy as well, and for the same reason. (The grenades were the worst though, they went off like a gnat's fart.)
 

D_987

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Jun 15, 2008
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The Portal gun

Though I'll be honest; this is a pretty poor disscussion topic - and is your caps lock / shift key broken?
 

Good morning blues

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GloatingSwine said:
Good morning blues said:
Well, DA GOD A CRUNK, that really depends on how you're defining guns being "used and designed." Is it just graphics? Is it the balance of your arsenal? Is it the rules of your equipment? Is it the sense of power they give to the player?

I would say that the last is most important. To illustrate, some of the bad examples.

For instance, the PS2 and Xbox shooter Black would possibly have been better entitled "Gun Porn", but the guns feel weedy, partly because there are enemies who can take a whole clip from an otherwise realistically modelled AK-47 to the face without even flinching. (also, oddly, it doesnt have iron sights when you go into aim mode, which is also odd)

I always found the guns in Uncharted to be a little wimpy as well, and for the same reason. (The grenades were the worst though, they went off like a gnat's fart.)
Though I'd disagree and say that the rules of the arsenal are more important (by which I mean how many weapons you can carry, what types, etc.), the feeling of power that you get is a very big part of it. The Half-Life series is great about this. The AR2 is my favorite weapon because that's the feeling it gives you - it has this really badass thumping sound when it fires, it's big and black and angry-looking, and even the bullets look like they do a lot of damage. The first time you play the sequence in the Citadel, too, makes you feel unstoppable. I also really enjoyed using the magnum, the gluon gun, and whatever Adrian Shepard's sidearm was. Other games have done this well, though - the BAR in Call of Duty was great, as well as that one side-loading scoped German rifle that could be set to auto or semi-auto. One of the biggest weaknesses of Doom 3, conversely, was that you had to wait a while before you got any guns that were fun to use. The machine gun, which should really be the standard, fall-back weapon, looked like something you'd buy at the dollar store and sounded like a package of thumbtacks falling onto a linoleum floor.
 

ElArabDeMagnifico

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Dec 20, 2007
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GloatingSwine said:
I always found the guns in Uncharted to be a little wimpy as well, and for the same reason. (The grenades were the worst though, they went off like a gnat's fart.)
Ya know what uncharted reminded me of? Far Cry on "realistic" difficulty. I'm sure if you played it on that difficulty, you would notice that an entire magazine unloaded into a Mercs face wasn't enough to kill the guy.
 

Dr Spaceman

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GloatingSwine said:
Good morning blues said:
Well, DA GOD A CRUNK, that really depends on how you're defining guns being "used and designed." Is it just graphics? Is it the balance of your arsenal? Is it the rules of your equipment? Is it the sense of power they give to the player?

I would say that the last is most important. To illustrate, some of the bad examples.

For instance, the PS2 and Xbox shooter Black would possibly have been better entitled "Gun Porn", but the guns feel weedy, partly because there are enemies who can take a whole clip from an otherwise realistically modelled AK-47 to the face without even flinching. (also, oddly, it doesnt have iron sights when you go into aim mode, which is also odd)

I always found the guns in Uncharted to be a little wimpy as well, and for the same reason. (The grenades were the worst though, they went off like a gnat's fart.)
Black definitely should've been called "Gun Porn". I had just gotten a new stereo setup when I picked it up, and my roommates came home commenting they could hear the shotgun blasts from a block away. So, even if the guns felt underpowered, they sounded great. Plus, every once in a while it's fun to play a game where you keep the trigger pulled for entire levels at a time.

Note: DA GOD A CRUNK is an awesome name. Though, don't you think you're laying the irony on a bit thick? First the ridiculous name, then the grammatically-challenged post, I think we get it. But yes, very good joke. Boy, if you were being serious, that'd be terrifying. Oh, we can all laugh together.
 

Woundingisfun

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Sep 2, 2008
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I think the armory in Battlefield: Bad Company is very broad and very good. Although many of the weapons have the same rate of fire and power, there are many 'exotic' weapons that makes it more fun to kill russians (Yay!) :p I also enjoy the wep-selection in Resistance: Fall of man (and Resistance 2 naturally)
 

101194

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Nov 11, 2008
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I liked the Bioshock feature and the Fallout 3 Ideas where you "Build" Your own guns. Kinda makes it better
 

GloatingSwine

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Good morning blues said:
Though I'd disagree and say that the rules of the arsenal are more important (by which I mean how many weapons you can carry, what types, etc.),
That's more about the tactics of gun use, rather than the pure visceral feel. If you don't have that feel, you don't have anything.

I'm torn on inventory management. I think having all the guns at once is generally bad, you don't really think about which ones you prefer and which ones would be best for your situation, you just use whatever has some ammo in it until it runs out, and then use something else until it runs out, and cycle round them.

Whereas if you have to choose your weapon loadout, you generally learn to specialise in a couple of the weapons. For instance, in Gears of War I'll always go for a Hammerburst/Torque Bow/Gorgon combo, whereas my co-op partner prefers Lancer/Longshot/Boltok, and we very rarely changed from those throughout the course of play, because we'd learned to get good at using those guns.
 

Baonec

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Aug 20, 2008
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I' have to say either the Battlefield series (not so much the first) or Black on the PS2 (not Xbox) many seem to disslike that but I loved the weapons more than the damage they caused I especially liked how you could chane between full-auto, burst and semi-auto I can't think of any other game that incorporates that.
 

hellthins

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Feb 18, 2008
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You can alter my flak cannon when you pry it out of my cold dead hands. UT and UT2k3/2k4 have very unique, very well made, very interesting guns. Except maybe the bio-gun, but I've seen that used beautifully by the people that actually like it.
 

Eldritch Warlord

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Jun 6, 2008
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Halo 3 has a varied and balanced arsenal. Is that what you're looking for?

In Gears of War 2 the guns feel powerful and cause a lot of gore. Is that what you're looking for?

Call of Duty 4 has realistic weapons. Is that what you're looking for?

In Half-Life 2 you can carry lots of guns and one of them is the Gravity Gun. Is that what you're looking for?

In BioShock you can upgrade your guns. Is that what you're looking for?
 

CoverYourHead

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Dec 7, 2008
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The alien rifle (sorry, I really don't know its real name) in Half-Life 2, it's just awesome in every way a gun is supposed to be, sound, look, accuracy, and the reload is the best ever.
 

Galletea

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Sep 27, 2008
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I'd say typing legibly is better than quickly, then I actually like to read what you write. [/Nazi attack]

I like the melee function in Halo.
I like the upgradable ness in Bioshock and most of the weapons in Fallout 3 are pretty cool. I'm not sure what you are looking for.