Best of 2009

persona J

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May 25, 2009
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Onyx Oblivion said:
I liked the ending to Assassin's Creed 2 a ton myself. Then again, I'm a sucker for surprise endings that don't make sense. That's why I loved FEAR 2.

I didn't really like [PROTOTYPE] (as they want you to spell it) for two reasons:

cheap deaths and bosses

Alex moves like a train. No subtlety at all.
since when is an evil shape shifting monster man with no care for people or the damage he wreaks have anything to do with subtlety
 

Therumancer

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Nov 28, 2007
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Hmmm, well I already knew my opinions differed from yours, even if I still respect a lot of what you have to say. The problem is though that while your a slice and dice reviewer, absolutly nothing you said about say "House Of The Dead: Overkill" struck me as you actually thinking it was a pretty good game.

As far as Uncharted goes, it's ironic because truthfully I found the original game to be an entire mess based on a lot of the things you mentioned in the review. Sitting here and going "well it actually played really well" strikes me as a contridcitory statement from you, and kind of odd because a lot of your stuff about problems like trying to guess where to jump based on a poorly implemented art style that made you take leaps of faith until you found the right directiont o go in was right on the money with the first game, and exactly the kind of thing that made me decide to take a pass on a sequel no matter how well reviewed it was.

As far as snarky Joss Whedon-esque humor, well when it comes to snarky humor and sarcasm, have you bothered to listen to yourself recently? You of all people can't really consider that a weakness because truthfully I don't think Nathan Drake is all THAT differant from Kilby on a lot of levels (which also gets to the point of you criticizing heroes like Lara Croft and Fifty Cent's game persona for being thieves right along Nathan). What's more if you were an action hero, oddly I'd imagine you'd behave very similarly.


That said I do tend to agree with you about snippy girls in video games. I can understand the whole "empowerment" thing but I think it's rapidly turning most female characters into obnoxious twits. It was cool when it first got started, but there is a point where it becomes overdone and a trite stereotype. I think people tend to forget that characters like "Buffy The Vampire Slayer" started in the late 1990s and we're already entering the 2010s. It's not new or "differant" anymore.
 

the sighing shoe

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Jan 2, 2009
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Machines said:
Wish you didn't include this bit:
Yahtzee Croshaw said:
Halo: ODST

BAH ha ha ha ha. But seriously.
I most certainly agree with not liking Desmond in AC2 though, I haven't played the first game but I immediately told my friend (upon borrowing AC2) "They should have just made the game set in the past where you are really an assassin rather than all this memory stuff" I can't get my head around why they thought the whole Animus thing was a good idea.
it was just a plot device to explain why you could continue to die repeatedly and have no penalty... and an excuse to keep you from killing civilians >.> something I would have enjoyed very much

Dang the bards that only target you of all people

As for your list I completely and totally agree sept for uncharted 2 cause I haven't played that yet, but I don't think I'll pick up that title cause the commercials made it just look like a game born of nothing but bad luck for a random dude on an island.
 

Moeez

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May 28, 2009
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snowman6251 said:
Moeez said:
snowman6251 said:
As for Batman, well I thought it was overrated. Its good but I don't see it as game of the year material, especially in a year with quite a few strong contenders. The game just felt off and kind of awkward to me. I mean you could to a hell of a lot worse than Batman but I think other games just beat it, and fairly decidedly at that.
That is sooooooo vague! No one can take your criticism seriously. Honestly, Batman was the only game this year with not as many problems as the other games. Nearly perfect in every department, even with a ho-hum last battle.
Well first of all obviously this type of thing is totally subjective and all GOTY's equate to nothing more than opinions and in my opinion Batman didn't quite live up to my expectations after the huge amount of praise it got. I thought that in some respects it was deserving and in others not so much.

It received tons of praise for its combat. While I won't deny it was animated incredibly well and that for the most part it flowed pretty well I thought it was a bit simplistic. Now simplistic combat isn't always necessarily a bad thing but I felt the game had too much of an emphasis on combat for such a simple combat mechanism. Also once they started letting the henchmen have guns in scenarios that weren't set up for me to use a stealth approach I got annoyed a little. Having to run back and forth to knock the guys with away from the armory stations broke the flow of the combat.

As for the stealth this really comes down to the way Batman moves in the game but it felt clunky and sluggish to me. This wasn't helped by me taking out a guy totally unknown to his friends only to have the Joker come on over the intercom and warn them so they all got paranoid resulting in forcing me to sit in the rafters waiting for them to split up. The grapple gun also had a bad tendency of targeting the wrong thing in some sections that cost Batman a few injuries.

As for the atmosphere and exploring this was a big disappointment for me. I love exploring in games. I love running around and getting to know the area. In Batman though I just really couldn't get into it. That stemmed from two major problems. The first is the way Batman moved. As I said I thought it felt clunky. He walks slow and awkwardly. I felt other things like the grappling hook were kind of sluggish. All in all he just doesn't move in a fluid manner. The other issue I had was the environment itself. It didn't really have much in terms of variety with maybe the exception of the botanical gardens. The rest was just some dark gritty corridors or rooftops. If you've seen one you've seen them all and aside from whatever little things the Riddler hid there there was nothing new to see.

Games that I really like have a wide variety of locals. Zelda has forests, deserts, underwater, the netherworld, etc. Demon's Souls has castles, swamps, jail, ruins, and a mountain. Even Bioshock while sticking true to its one underwater city local has lots of variety in it with its docks, malls, apartments, gardens, art studios, medical facilities, etc. Batman has a whole bunch of samey run down facilities, outside between buildings, and a garden. That's really it.

Also the Scarecrow segments were a huge letdown for me. I was expecting some really deep psychological mind fuck kind of stuff and while they had little bits of that they just turned it into some weird 2D platformer every time that I was not too fond of.

Compared to other games this year Batman just didn't stack up in my eyes. Demon's Souls in particular surprised me as being rather exceptional. The punishment for death being so high in such an unquestionably hostile world made for some of the most intense atmosphere and exploring I've ever had in a game. Behind every corner looked danger and behind every dangerous obstacle lay great reward. Exploring was both highly encourageable and yet totally terrifying. Not to mention the combat system felt pretty much perfect.

When all is said and done Batman just doesn't stack up in my eyes. Its not bad but it had a lot of things that annoyed me and they lessened the experience. I thought there were several other games this year that were more deserving but then again that is just me. This is all my opinion. If you think Batman is the best game ever, good for you, but I liked some things other games had to offer better.
Arkham Island had tons of variety, and it's stupid to compare it to Zelda or Demon's Souls levels, because that doesn't make sense that Batman would have a lava level. The geometry and level design of Arkham changed so much from the moment you boot up the game, to when Poison Ivy fudges it all up or when certain explosive encounters occur. I thought Batman was so agile, never found him clunky, and always surprised how I could get about anywhere thanks to the Grappling Gun and Zip line and other gadgets. Exploring was so much fun and rewarding because of the best use of collectibles in a game. The combat is simple, but very deep, especially in the Combat Challenges, plus most of the time I'd go stealth on any combat sections in the campaign. Put down a trip mine, use some sonic batarangs, maybe a 3X grappling gun, and loads of other pre-planning strategies that made any encounter more involving than they would have been. Experimentation in the game is so much fun and satisfying.
 

snowman6251

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Nov 9, 2009
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Moeez said:
Arkham Island had tons of variety, and it's stupid to compare it to Zelda or Demon's Souls levels, because that doesn't make sense that Batman would have a lava level. The geometry and level design of Arkham changed so much from the moment you boot up the game, to when Poison Ivy fudges it all up or when certain explosive encounters occur. I thought Batman was so agile, never found him clunky, and always surprised how I could get about anywhere thanks to the Grappling Gun and Zip line and other gadgets. Exploring was so much fun and rewarding because of the best use of collectibles in a game. The combat is simple, but very deep, especially in the Combat Challenges, plus most of the time I'd go stealth on any combat sections in the campaign. Put down a trip mine, use some sonic batarangs, maybe a 3X grappling gun, and loads of other pre-planning strategies that made any encounter more involving than they would have been. Experimentation in the game is so much fun and satisfying.
Like I said this is all just my opinion. Clearly we have different takes on the game. Maybe everything about Batman was appealing to you and not so much to me. That's just the nature of this sort of thing, that's why they are merely opinions.
 

A1

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Jul 9, 2009
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I guess this means that Dragon Age: Origins is actually not a good game in Yahtzee's book after all. Although I'm glad that he finally gave Uncharted 2 some credit.
 

A1

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Jul 9, 2009
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mjc0961 said:
I have to disagree about everything regarding inFamous being a sandbox game done right. inFamous is a sandbox with no sand: all you get to do are those side missions and collect things. Sure, the side missions actually serve a point in the game, but almost all of them are recycled story missions, and there aren't enough of the original ones. Plus, once you do them, they're gone. Then you just get to collect the random things, and... That's it. Yeah I suppose you can climb around, but why bother fighting with the awful climbing mechanics? There's nothing to do once you get up there. Grinding around isn't enough fun to warrant just grinding around for hours. And once you clean up the city via the side missions, there aren't any psychic hobos to zap in the nads anymore.

And in regards to who ripped off who between Prototype and inFamous... My money would be on inFamous doing the ripping off. If only Prototype had made its original 2008 release date, people wouldn't have to worry about such things. Of course, on the other hand, it might have been as bland and empty in the sandbox department as inFamous was had it not been delayed. I mean, at least when I'm done with everything else in Prototype, there's still both military and infected to screw around with along with just being a dick to regular citizens. And Alex's abilities are way more fun anyway.

Oh, and Prototype was much better written than inFamous, simply because inFamous decided to crap itself at the end with who Kessler turned out to be.
That's funny considering that inFamous has done notably better in the area of critical reception. It's also funny considering how Prototype seems to have largely dropped off the radar while inFamous has been doing well commercially.
 

A1

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Jul 9, 2009
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Grey_Focks said:
Machines Are Us said:
Wish you didn't include this bit:
Yahtzee Croshaw said:
Halo: ODST

BAH ha ha ha ha. But seriously.
Not because there's anything wrong with the opinion that it's bad, but I have never heard so much bitching about Halo since you mentioned disliking it.
so true.

kinda dissapointed you didn't review "Borderlands", but it was a fairly busy time when it came out, and I suppose one game had to be forgone. I'll just assume you loved every second of it until proven otherwise.

Sorry to burst your bubble. But Yahtzee hates Borderlands. He found it very boring. For proof of this check out his "Role Playing Games" Extra Punctuation Article if you haven't already.
 

mjc0961

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Nov 30, 2009
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A1 said:
That's funny considering that inFamous has done notably better in the area of critical reception. It's also funny considering how Prototype seems to have largely dropped off the radar while inFamous has been doing well commercially.
Sales and "professional" reviews have nothing to do with how good a game actually is. Every site and TV show ever can change their minds and say that inFamous is 2009's game of the year, but guess what: that wouldn't make the game any more fun TO ME. It would still be the same bland garbage it was the first time I played it.

Nice try trying to prove my opinion "wrong" just because you disagree with it, though. Try harder next time, maybe you'll find someone dim enough to actually believe your talk of sales has any direct relation to how much they enjoyed a game.
 

A1

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Jul 9, 2009
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mjc0961 said:
A1 said:
That's funny considering that inFamous has done notably better in the area of critical reception. It's also funny considering how Prototype seems to have largely dropped off the radar while inFamous has been doing well commercially.
Sales and "professional" reviews have nothing to do with how good a game actually is. Every site and TV show ever can change their minds and say that inFamous is 2009's game of the year, but guess what: that wouldn't make the game any more fun TO ME. It would still be the same bland garbage it was the first time I played it.

Nice try trying to prove my opinion "wrong" just because you disagree with it, though. Try harder next time, maybe you'll find someone dim enough to actually believe your talk of sales has any direct relation to how much they enjoyed a game.

That's a nice attempt at straw man tactics. Who ever said I was trying to prove your opinion wrong? I'm merely pointing out that Prototype doesn't appear to be winning this unofficial war between the two games. InFamous has been slowly but steadily building momentum and seems well on it's way toward evolving into a solid franchise while on the other hand we haven't heard a peep from Prototype in months, possibly on account of it vanishing under a landslide of other more popular multiplat games like Modern Warfare 2, Arkham Asylum, Assassin's Creed 2, Dragon Age; Origins, Bayonetta, and who knows what else. And it's just going to keep on coming. It's not just the "professional" reviews either. InFAMOUS has also done better in places like GameRankings, Metacritic, and Amazon.com. On top of that, unlike inFAMOUS, Prototype doesn't seem to have been even nominated for any awards. As of right now things aren't looking too good for Prototype and the sad truth is that realistically the opinion of one gamer isn't going to make that much of a difference if any at all.
 

mjc0961

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Nov 30, 2009
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A1 said:
That's a nice attempt at straw man tactics. Who ever said I was trying to prove your opinion wrong? I'm merely pointing out that Prototype doesn't appear to be winning this unofficial war between the two games. InFamous has been slowly but steadily building momentum and seems well on it's way toward evolving into a solid franchise while on the other hand we haven't heard a peep from Prototype in months, possibly on account of it vanishing under a landslide of other more popular multiplat games like Modern Warfare 2, Arkham Asylum, Assassin's Creed 2, Dragon Age; Origins, Bayonetta, and who knows what else. And it's just going to keep on coming. It's not just the "professional" reviews either. InFAMOUS has also done better in places like GameRankings, Metacritic, and Amazon.com. On top of that, unlike inFAMOUS, Prototype doesn't seem to have been even nominated for any awards. As of right now things aren't looking too good for Prototype and the sad truth is that realistically the opinion of one gamer isn't going to make that much of a difference if any at all.
And all of that is completely irrelevant to me thinking that inFamous is shit, so I don't know what point you think you're making here. So inFamous is getting more press than Prototype? Good for it. I'll still play Prototype first any day.
 

A1

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Jul 9, 2009
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mjc0961 said:
A1 said:
That's a nice attempt at straw man tactics. Who ever said I was trying to prove your opinion wrong? I'm merely pointing out that Prototype doesn't appear to be winning this unofficial war between the two games. InFamous has been slowly but steadily building momentum and seems well on it's way toward evolving into a solid franchise while on the other hand we haven't heard a peep from Prototype in months, possibly on account of it vanishing under a landslide of other more popular multiplat games like Modern Warfare 2, Arkham Asylum, Assassin's Creed 2, Dragon Age; Origins, Bayonetta, and who knows what else. And it's just going to keep on coming. It's not just the "professional" reviews either. InFAMOUS has also done better in places like GameRankings, Metacritic, and Amazon.com. On top of that, unlike inFAMOUS, Prototype doesn't seem to have been even nominated for any awards. As of right now things aren't looking too good for Prototype and the sad truth is that realistically the opinion of one gamer isn't going to make that much of a difference if any at all.
And all of that is completely irrelevant to me thinking that inFamous is shit, so I don't know what point you think you're making here. So inFamous is getting more press than Prototype? Good for it. I'll still play Prototype first any day.

Fair enough. But I wouldn't recommend holding your breath for a sequel.
 

Moeez

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May 28, 2009
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Prototype still is an amazing gaming experience that you shouldn't miss out on. It has nearly every mutant power you can imagine from X-Men. All that combat experimentation is what got me excited to play it to the very end.

I mean, no game allows you to fly around, kick a helicopter, and then elbow drop on a tank all within the span of 5 seconds.
 

mjc0961

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Nov 30, 2009
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A1 said:
Fair enough. But I wouldn't recommend holding your breath for a sequel.
Ooookay... I don't recall stating that I even want one, but thanks for the advice anyway.
 

J-Alfred

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Jul 28, 2009
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Honestly, I loved inFAMOUS. I thought it was a stupendous game. My only complaint with the game is the fact that your enemies can hide from your attacks by standing behind a CHAIN LINK FENCE. That's really insulting. Oh, and that the super-mega-fuck-you-thunderbolt attack used the 6Axis. That was stupid too.
 

Spelonker

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Nov 15, 2009
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I couldn't agree more with the "NOBODY LIKES DESMOND" point. Dear lord, the whole plot Des and his future pals bring to the game bores me to death. The game is called ASSASSIN'S Creed, not Futuristic Treasure Hunter's Dream Time. I like pretending I'm a sneaky assassin from a time where surveillance consisted of 2 eyeballs, not 50 security cameras. I like imagining I'm hopping over the precarious rooftops of ye olden days, not sitting on a comfy chair dreaming I'm someone else (holy shit 3rd wall!).

Long story short: If they release a more difficult AC set solely in the past (preferably with other assassins replacing some of the guards) that's more difficult, with new locations and a fun story, I'll buy 2.
 

JPH330

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Jan 31, 2010
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Incidentally, C3PO kind of was Darth Vader's kid. But you don't find that out until Phantom Menace.
 

Jian-Li

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Mar 24, 2010
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I had to pick my jaw off the floor when he said that he liked Halo: ODST. But so little was typed that I can't tell whether he's being sarcastic or not.