Best opening sequence in a videogame

uchytjes

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In case the title isn't clear enough, let me elaborate: What is the best opening sequence of events in a video game. I'm not talking opening video(although they are accepted) I'm talking openers, the setpieces that hook a person and want them to play more.
If you are going in almost blind, it is pretty much a bait and switch. You pick it up looking for a new FPS and you get a big group of douchebags screwing around, but then shit gets real.
So what is, in your opinion, the best opening sequence in videogames?
 

ShinyCharizard

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I found the opening of Mass Effect 2 to be very well done. It really gets you pumped up for the game and
I found it quite a shock for Shepard to die within the first few minutes.
 

The Wykydtron

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I have a soft spot for the opening of Devil May Cry 4. Nero fighting with this operatic hymn in the background then the following fight with Dante is just really fucking cool.

I like the opening quotes when Dante and Vergil are on point in UMVC3 if that counts. Anyone who cancels those opening statements is a complete monster.

"What a touching reunion. Right, brother?!"

*Vergil's theme music kicks in*

"Sorry I was late for the party."

I like how effective ME3's opening was. They really captured the raw power of the Reapers wrecking shop without even trying.
 

spartandude

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The Wykydtron said:
I like how effective ME3's opening was. They really captured the raw power of the Reapers wrecking shop without even trying.
really? tbh i thought the reapers were really underpowered in that scene (and the whole game)

OT. id have to say either the opening to Mass Effect 2 which was just epic and soul crushing

or the opening to Borderlands, that music just fit perfectly
 

NinjaDeathSlap

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ShinyCharizard said:
I found the opening of Mass Effect 2 to be very well done. It really gets you pumped up for the game and
I found it quite a shock for Shepard to die within the first few minutes.
This, tied with Bioshock. That's all this thread needs.
 

EscapeGoat_v1legacy

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You know, I've always been a sucker for both Medal of Honor: Frontline and Medal of Honor: Rising Sun's opening missions. Playing the D-Day landings and defending a battleship at Pearl Harbour respectively were both incredible set-pieces. Sure they're kind of dated in this day and age, but I can still go back and play them and get that feeling of actually being in a war movie that the older Medal of Honor games did pretty well.
 

Ranorak

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I really liked the opening of dragon's dogma.

As your town is under attack from a dragon, they let you, as level 1, fight it for a moment.
It not only is massive, but it has like 10 health bars and you're doing shit damage.

This is such a awesome way to show how strong you eventually will become.
 

Johnny Novgorod

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I'm gonna be a little more contemplative and nostalgic and say Half-Life.


For a number of reasons:

- The title roll occurs in real time, over the intro, much like a movie. So, points for cinematography.
- You take control of the protagonist from the very beginning (and never lose it, either).
- The narration both hands out exposition and establishes an uneasy atmosphere quite seamlessly.
- The background action of day-to-day working was/is rather novel and immersive.

I don't wanna get into fan-blurbing. Suffice to say, if this wasn't the first game to use its introduction in a creative and artistic way, it was among the very first to do so, and it was the very first to make me realize it and appreciate it and set a level of expectation for every other game released after.
 

Sixcess

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I didn't think I'd ever say this name in a "Best" thread but... Star Wars: The Old Republic.

Most MMO start zones are a bit rubbish - kill 10 wolves, then run an utterly trivial fetch quest, then collect 10 wolf pelts, and so on... but the Imperial Agent in SWTOR is really well done. It takes the time to set up the world and gives you a varied array of characters to interact with. Best of all it flows very naturally - you never feel that you're just doing busywork, everything you do you do for a reason.
 

Stavros Dimou

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Hard to choose.
You see there are various aspects that play importance in an intro sequence,and there are some games that make one or more aspects better than the other,but its not always the same aspects,so I have more than 1 games that I find them having the 'best' intros.

Here is a list of them,and I also explain the reasons I find them to be on the 'best' list.


Super Mario 64: That is the single intro that had me most excited than any other game. Wasn't that much of a deal story-wise,so the excitement came mostly from technology showoff. I mean a REAL 3d game,and not pseudo-3d like in the past! The world looked so real. The sky was bluer than ever,the sun was shining more than ever,the Princess had actual voice you could hear when she spoke,the water had actual waves,there was depth,waterfall had its own sound effect of water falling and you COULD EVEN HEAR ITS VOLUME GETTING HIGHER AS YOU GOT CLOSER TO IT!!!!! These things seem trivial and standard now,but they didn't existed before Mario 64 and so they made your jaw drop on the floor and your eyes to open wide when you first played it. You could even use the camera for the first time in gaming history!!! That's right. The term "camera" that we use in all 3d games these days came from Mario 64,because there was a cameraman following Mario in that game. The technology jump from SNES to N64 was huge. It surprised very much.

The Legend of Zelda Ocarina of Time: Perhaps the most 'complete' intro sequence I've experienced. You learn who the player's character is,which are his friends,how to play the game,even how the world was created,in a nicely pacing intro. You learn all the stuff you would need to learn to play the game and know a few things about people and places,and all these paced nicely,in a convenient way.

Mass Effect 2: That's the most sentimentally touching intro sequence. It doesn't develop the characters enough nor there is a striking difference regarding gameplay or technology in comparison with Mass Effect 1 or 2,but if you previously played ME1,then you already know more than enough to know the characters and care for them,and seeing these things happening in the intro makes this game's intro the one that made me feel feelings for its characters more than any other.

Halo (the original): That's the first time I saw a straight forward tutorial that didn't felt intrusive neither stretched out. Dramatic and Epic,gives you an idea of the world and what's happening without telling you everything though and thus keeping some mystery.
 

Soxafloppin

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Mortal Kombat: Armageddon
Basically every character from 15 or so years of Mortal Kombat games having a scrap, Not very artsy or anything but pretty awesome. The game was just okay though.
 

Tom_green_day

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People have been saying ME3 which I agree with, but the one that came to mind was Fallout 3. The opening slideshow is amazing and the vault levels are really immersive.
 

Casual Shinji

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spartandude said:
The Wykydtron said:
I like how effective ME3's opening was. They really captured the raw power of the Reapers wrecking shop without even trying.
really? tbh i thought the reapers were really underpowered in that scene (and the whole game)
That's because throughout the series they were built up to be these evil omnipotent space gods, but then turned out to be no more than brainless tripods.

OT: Uncharted 2 had a great opening... followed by a crappy stealth section.
 

Stavros Dimou

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Tom_green_day said:
People have been saying ME3 which I agree with, but the one that came to mind was Fallout 3. The opening slideshow is amazing and the vault levels are really immersive.
Oh I hated Fallout 3's stretched introduction. Don't get me wrong,I liked the more cinematic direction it took in comparison to Oblivion,but pacing is so slow,and being stuck in such a claustrophobic place for so much time isn't exactly ideal for an open-ended,free roaming game. Basically the starting dungeons in all Bethesda games are my worse dungeons of the games,but I generally love Bethesda games. It's just that they are large and unskippable tutorials and most Bethesda games play the same anyway,so every time a play a new Bethesda game I'm anxious to exit the first dungeon so I can finally see the world outside,and go whenever I want and do whatever I want.
 

Tom_green_day

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Stavros Dimou said:
being stuck in such a claustrophobic place for so much time isn't exactly ideal for an open-ended,free roaming game
I disagree with you there. I think it complements the game as it is the antithesis to the actual game. A linear dungeon makes you look forward to the open world even more, and in Fallout 3 gave a sense of the universe and also your character. Opening parts are important to set the scene and this did it so well.
On the other hand, the Oblivion opening was too long the first time, and I can see your point that after a few replays this section is quite long. New Vegas does the gameplay side of the tutorial better as you can choose to just leave.
 

Gabanuka

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There's also this song which I count as Civ 4's intro


And this version which should be Civ 6's

 

VanQ

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Since you said cinematics themselves are acceptable and since I think they can be just as important then any of the Oddworld games. I found myself heavily invested in the characters before even getting a chance t play in most cases.





There's also the good ol' StarCraft opening. Damn that music is nostalgic and damn yer ugly.


And one of my all time favorites that never gets mentioned.
 

PsychicTaco115

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Borderlands

I might not like the game, but the opening is pretty damn awesome

 

shrimpcel

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The three first missions of Call of Duty 4: Modern Warfare. This first hour or so of gameplay is probably responsible for 90% of the spunkgargleweewee oversaturation of today's gaming industry. This is the game that started it all, and the beginning of the game is masterfully done, in my opinion.