Myst, hands down.
After taking the central hook of "Write book, fall into it", it tells about a great and highly advanced civilization that is suddenly brought to its knees by its own hubris. The games take place during the attempts to recover the few remaining survivors and re-locate them to a place of safety and specifically follows the efforts of a strikingly gifted writer and his even-more-strikingly gifted daughter.
The result: The player wanders world after world that were made as experiments, tombs, whims, etc, and the themes of responsibility and megalomania are dialed to the max. The second game, in particular, is fantastic in terms of lore, sending you wandering through a rapidly collapsing world trying to rescue an entire civilization. The megalomaniac writer, his minions, the rebel leader, her forces, the "neutral" villagers, and one stick in everyone's craw (you) all collide in a heck of a story that perfectly follows the first game and is supported by multiple novels.
Myst Online, in particular, starts warping the fourth wall a bit by dragging "You"TM, as in the (your race here) (your gender here) from (your country here), into the mix. It's a really cool bit of lore expansion.
The only problem with the lore is that half of it exists in "Schrodinger's Retcon", but fan theories and multiple interpretations are a strength, right?
After taking the central hook of "Write book, fall into it", it tells about a great and highly advanced civilization that is suddenly brought to its knees by its own hubris. The games take place during the attempts to recover the few remaining survivors and re-locate them to a place of safety and specifically follows the efforts of a strikingly gifted writer and his even-more-strikingly gifted daughter.
The result: The player wanders world after world that were made as experiments, tombs, whims, etc, and the themes of responsibility and megalomania are dialed to the max. The second game, in particular, is fantastic in terms of lore, sending you wandering through a rapidly collapsing world trying to rescue an entire civilization. The megalomaniac writer, his minions, the rebel leader, her forces, the "neutral" villagers, and one stick in everyone's craw (you) all collide in a heck of a story that perfectly follows the first game and is supported by multiple novels.
Myst Online, in particular, starts warping the fourth wall a bit by dragging "You"TM, as in the (your race here) (your gender here) from (your country here), into the mix. It's a really cool bit of lore expansion.
The only problem with the lore is that half of it exists in "Schrodinger's Retcon", but fan theories and multiple interpretations are a strength, right?