I don't know, you are never actually told to do what Atlas says, but when he asked you to look for wrench, you instinctively did just that, didn't you? Admittedly, it is impossible to progress without the wrench, but you probably wouldn't need to know that to still look for one. That's how used we have got to this sort of thing. We have played games for so long now, we just know to do whatever the voices in our ear tells us to do - Bioshock has fun with that concept, stopping the player and asking "did you decide to do that, or were you just compelled?"JDLY said:When I found out that my character was brainwashed, I didn't go back and question all the instances where it came up, because the game is quite linear. If it pretended to give me choices, but then reviled that I made those choices due to brainwashing, then it would be better. But for me, I didn't make those choices because I was told to, I did because they were the only thing tomaninahat said:It's strength lies in the fact that, as a gamer, you assume you are in complete control of your character. Games typically operate by creating the illusion of control, even whilst pushing the player down a fairly linear path; A voice in your ear tells you where to go, arrows point you to your next objective, and the level is crafted to guide you onwards towards the next plot point. Bioshock is perhaps the first game to exploit our unquestioning acceptance of those conventions, and subvert the player's delusion of control.RubyT said:What's so great about the BioShock twist? Did I miss something?
Half way through, the game reveals that you were never in control. The whole time, you're character has been doing exactly what he was told and so have you. Thus you get an uncanny sensation that you are in the same predicament as your character. With the exception of The Stanley Parable, no other game has created a story around the concept of a game controlling the player, despite control being the essence of a video game.
Obviously, it's the former and we still decide whether to play along with the game the whole time, but it made me stop and think for a second. I guess I find that more impressive than some other folk.