I'm going to agree with this. F.E.A.R.'s AI was very responsive to situations, and were capable of not only taking and using cover, but using the game's physics system to create their own cover where none had existed before.Akula said:The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
I have to agree with this.TaborMallory said:That zerg computer player I faced on Starcraft a few months ago.
Not only did it exploit all my unit weaknesses and use spells with uncanny accuracy and skill, it also set up a complex ambush that annihilated my entire army.
This. He was the hardest boss in that game. Well for me atleast.Amnestic said:DMC4's Dante on any difficult that's not easy.
Guy's a royal arse to beat.
Yes they were brilliant. They would honestly try and survive and use real tactics like flanking. Not just stand in one spot or walk to invisible lines. Why has this not been recreated since?Akula said:The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
Seconded/Thirded.Good morning blues said:I'm going to agree with this. F.E.A.R.'s AI was very responsive to situations, and were capable of not only taking and using cover, but using the game's physics system to create their own cover where none had existed before.Akula said:The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
The enemy AI in the Half-Life games also works together very well and is very well programmed, but it intentionally places the enemies in places where it's possible to shoot them. I wish there was a harder difficulty setting where they did their best to keep themselves out of the line of fire, rather than a harder difficulty setting where they just do and take more damage.